Blake Posted November 19, 2013 Report Share Posted November 19, 2013 http://www.youtube.com/watch?v=hng7Bfl_aLM&hd=1 Heraldic Beast Leo x3 Heraldic Beast Aberconway x3 Heraldic Beast Amphisbaena x3 Heraldic Beast Twin-Headed Eagle x1 Heraldic Beast Unicorn x3 Kagetokage x2 Heraldic Beast Eale x1 Heraldic Beast Basilisk x1 Xyz Shift x1 Monster Gate x1 Advanced Heraldry Art x3 Foolish Burial x1 Heraldry Reborn x2 Mystical Space Typhoon x2 Heraldry Augmentation x3 Mirror Force x2 Torrential Tribute x1 Breakthrough Skill x2 Compulsory Evacuation Device x1 Call of the Haunted x3 Solemn Warning x1 Number 8: Heraldic King Genom-Heritage x2 King of the Feral Imps x1 Number 18: Heraldic Progenitor Plain-Coat x2 Number 101: Silent Honors Ark Knight x1 Diamond Dire Wolf x2 Lightning Chidori x2 Noblswarm Belzebuth x1 Lavalval Chain x1 Daigusto Emeral x2 Gagaga Cowboy x1 Foreword: Space is insanely tight. Second Emeral because being able to constantly keep recycling alive is nice. Kinda wanna drop Eale, but it's easy to toolbox, and when it's good it's GOOD... Thinking of switching the 18 and Chain Ratios, due to Chain just making you snowball once it hits the board and if it gets solemned I am worse off. It's also generally better vs. larger backrow than Lavalval Chain. It is done. Monster Gate's a miracle worker with Leo, 18, and sometiems Aberconway. Being able to use it on 18 especially wins games, because of the fact you thin your deck by at least 3 cards (usually 4+) while getting something you most likely want in the grave to the field for use as Xyz Material. Abercon's certainly much better now, seeing as you can easly get multiples of it into the graveyard. At times, it basically makes Amphisbaena become "Banish 1 'Heraldic Beast Aberconway' from your Graveyard: Special Summon this card from your hand and add 1 'Heraldic Beast' monster from your deck to your hand, except 'Heraldic Beast Leo'." Xyz Shift is a silly tech that's a pseudo-Monster Gate with 18. And it's about the only "open" slot I actually have. Being able to spit out a 24 beater while milling 2 (with/without a search) then reviving it with Unicorn is a powerful play, especially if you can make another Xyz that turn to clear any threats. Speaking of, Unicorn's really good now. Being able to revive Number 18 is just too good, and really allows for silly plays, such as Monster Gate, Xyz Shift, Eagle Attaching a Leo + an HB to ram it, and so on. I'd like to play 3 Unicorn, but SPACE. Scratch that. Like to? HA, I AM! I guess I could cut Basilisk, but his exploding is oddly helpful when it comes to toolboxing it. More testing needs to be done with it. I want Burial from the DD in here, but where the hell do I fit it? Where? AND FINALLY: why in the actual fuck is leo a card Link to comment Share on other sites More sharing options...
Toffee. Posted November 19, 2013 Report Share Posted November 19, 2013 Considering Shift seems like a pretty solid choice; Just play 41 and add Terraforming. I mean, why not? The field is cool as hell. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2013 Author Report Share Posted November 19, 2013 Already edited some because of heavier testing done after posting. Also, someone stole my Number 18 with Creature Swap. They soon learned that was a horrible idea thanks to Number 8. Link to comment Share on other sites More sharing options...
Toffee. Posted November 19, 2013 Report Share Posted November 19, 2013 Also, someone stole my Number 18-Oh god, my sides xDBut in all seriousness, though, why the hell would someone do that. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted November 19, 2013 Report Share Posted November 19, 2013 I never really saw the appeal of Dire Diamond Wolf. I assume it's really good in this Deck? Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2013 Author Report Share Posted November 19, 2013 I never really saw the appeal of Dire Diamond Wolf. I assume it's really good in this Deck? It's free removal you can spit out basically any time. It's really good. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted November 19, 2013 Report Share Posted November 19, 2013 It's free removal you can spit out basically any time. It's really good. Free? It detaches an Xyz Material and kills one of your monsters to blow up a card. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2013 Author Report Share Posted November 19, 2013 Free? It detaches an Xyz Material and kills one of your monsters to blow up a card. ... Direwolf is a staple in anything R4 because 2 Level 4s for a generic pop isn't bad. In this deck it can be regularly spit out on a +0. That's about as free as removal comes. Especially if you end up blowing up a Leo with it. Link to comment Share on other sites More sharing options...
Sora1499 Posted November 19, 2013 Report Share Posted November 19, 2013 Do you really need the calls when you can already run a bajillion Heraldry Reborns? Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2013 Author Report Share Posted November 19, 2013 Do you really need the calls when you can already run a bajillion Heraldry Reborns? Yes. Prime MST bait and almost always live. Makes it easier to get rolling, too. Occasionally stops an OTK from OTKing while setting me up more. Link to comment Share on other sites More sharing options...
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