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Heraldic Beast Unicorn


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HeraldicBeastUnicorn-CBLZ-EN-C-1E.png

 

Extremely potent card now than Plain-Coat is a thing. I'd run no less than 2, and I'm currently testing three with no real kinks standing out. The fact that it allows you to constantly float Number 18 over and over is just silly, especially considering 18 puts this in the grave itself. Even with it being once per turn, it's just an extremely powerful but simple card.

 

Just the more I use this card, the more yet another unicorn in Yugioh grows on me.

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Plain Coat makes this card godly. C69 was already making it amazing. It was pretty bleh before then.

 

Heraldics were already one of my favorite Decks before the LVAL support. Now they probably ARE my favorite Deck. I run 3 right now in my DN Deck, and 2 in my RL one. 3 might actually be slightly overkill, but the mass mill and discard power Heraldics gained makes this not really an issue.

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Now if only Plain Coat could freely detach...

It doesn't need to.

 

If you're making Plain-Coat, and they aren't killing it/you didn't draw Monster Gate, you don't need to. You're in a winning position anyways because of how you're pressuring them.

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Now if only Plain Coat could freely detach...

 

There's an interesting thing about that.  If you get 2 Plain Coats out, you can use the effects of one of them to pop the other, and in doing so, you trigger the double mill, and since Plain Coat's Prohibition effect only applies to your opponent, you can Summon him again anyway.

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