OKIJIN Posted November 20, 2013 Report Share Posted November 20, 2013 Another batch of cards I've been working on. Input? When this card is active all Aqua, Plant, Pyro, Psychic, and Thunder type monsters on your opponents side of the field cannot attack and their effects are negated. Warrior and Beast-Warrior type monsters cannot attack your life points directly. Both players discard their hands and draw 11 cards and show each other the drawn cards. For each monster card drawn the player loses 300 life points. Both players banish their hand and draw 5 new cards. Special summon up to 5 monsters between levels 1 and 6 from your hand and/or deck. For each monster summoned sacrifice 500 life points. The selected monsters are banished at the end of All Warrior-Type monsters controlled by your opponent are treated as Machine-Type monsters. Machine-Type monsters on your side of the field cannot be attacked and are unaffected by the effects of Warrior and Machine-Type monsters controlled by your opponent. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 20, 2013 Report Share Posted November 20, 2013 1. Situational; against any other Type, this card won't do much (though considering Mermails [Aqua], Plant Princesses, Hunders and other things, this may have some use), though in most cases, this leaves them with a field of "Vanillas". 2. Dark Worlds/Dragon Rulers can/will abuse this; especially with Rulers and other things, given you are banishing. Works in some form of banishing Decks, but drawing 11 cards is insane in its own right (even if you have to banish it right after). 3. So let me get this straight. For 2500 LP, I can hypothetically summon up to 5 Level 6 monsters; use them to Xyz Summon multiple Rank 6s. Or summon material monsters and go into multiple Synchros if that's the case. (Considering what we got here, 500 LP per monster is cheap) 4. Again, situational and works only if opponent uses Warriors. Though the effect itself could be used to change a whole field into fodder for Chimeratech Fortress/Overdragon. As for last effect, it's redundant (since Warriors are being treated as Machines already through the first effect). To make a long story short, #1 and 4 are okay but situational; #2 and 3 need to be modified seriously. For #3, make the cost higher AND put a cap on how many monsters can be summoned via its effect. Link to comment Share on other sites More sharing options...
OKIJIN Posted November 20, 2013 Author Report Share Posted November 20, 2013 1. Situational; against any other Type, this card won't do much (though considering Mermails [Aqua], Plant Princesses, Hunders and other things, this may have some use), though in most cases, this leaves them with a field of "Vanillas". 2. Dark Worlds/Dragon Rulers can/will abuse this; especially with Rulers and other things, given you are banishing. Works in some form of banishing Decks, but drawing 11 cards is insane in its own right (even if you have to banish it right after). 3. So let me get this straight. For 2500 LP, I can hypothetically summon up to 5 Level 6 monsters; use them to Xyz Summon multiple Rank 6s. Or summon material monsters and go into multiple Synchros if that's the case. (Considering what we got here, 500 LP per monster is cheap) 4. Again, situational and works only if opponent uses Warriors. Though the effect itself could be used to change a whole field into fodder for Chimeratech Fortress/Overdragon. As for last effect, it's redundant (since Warriors are being treated as Machines already through the first effect). To make a long story short, #1 and 4 are okay but situational; #2 and 3 need to be modified seriously. For #3, make the cost higher AND put a cap on how many monsters can be summoned via its effect. Thanks for the input. I'll make sure to make edits for 2 and 3. Link to comment Share on other sites More sharing options...
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