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Penumbra Archetype


Sora1499

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I made these guys to support DARK monsters with 0 DEF...  cuz they didn't have enough support already, right?

 

For a few of the cards, the design might need a bit of cleaning up, but I'll see what you guys have to say first.

 

Comment, review, rate, hate, whatever.  Enjoy!

 

[spoiler='Monsters'][spoiler='Penumbra Hashiku']tL9Ytk1.jpg

[spoiler='Lore']Once per turn: You can discard 1 "Penumbra" monster; send 1 DARK monster from your Deck to the Graveyard. If this card is detached as Xyz Material from a DARK Xyz Monster: You can draw 1 card.[/spoiler][/spoiler]

[spoiler='Penumbra Navala']

JeKVShD.jpg

[spoiler='Lore']If you control a face-up DARK monster with 0 DEF: You can discard this card to target 1 card your opponent controls; destroy that target. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 4 or lower DARK monster with 0 DEF in your Graveyard; Special Summon that target.  You can only use each effect of "Penumbral Navala" once per turn.[/spoiler][/spoiler]

[spoiler='Penumbra Seseros']

YXiXZAa.jpg

[spoiler='Lore']You can Special Summon this card (from your hand) if you have 3 or more DARK monsters in your Graveyard. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 DARK monster with 0 DEF from your Deck to your hand, except for "Penumbra Seseros". [/spoiler][/spoiler]

[spoiler='Penumbra Yatarr']rMd2EI7.jpg

[spoiler='Lore']If you have 3 or more DARK monsters with 0 DEF in your Graveyard: You can banish this card from your Graveyard; Special Summon 1 DARK monster with 0 DEF from your Graveyard. It cannot declare an attack this turn. You can only use the effect of "Penumbra Yatarr" once per turn.[/spoiler][/spoiler][/spoiler]

[spoiler='Spells']

[spoiler='Umbral Hand']B06IAoz.jpg

[spoiler='Lore']Target 1 "Penumbra" monster you control; that target gains 800 ATK, until the End Phase. During the End Phase, if that monster is face-up on the field: You can send 1 DARK monster with 0 DEF from your Deck to the Graveyard.[/spoiler][/spoiler][spoiler='Umbral Invitation']vKqrDwo.jpg

[spoiler='Lore']Add 1 "Penumbra" monster from your Deck to your hand. You can only use 1 "Umbral Invitation" per turn.[/spoiler][/spoiler][/spoiler]

[spoiler='Traps']

[spoiler='Umbral Eye']DVvAFie.jpg

[spoiler='Lore']Target 1 "Penumbra" monster you control and 1 card your opponent controls; destroy those targets, then, if you have 3 or more DARK monsters with 0 DEF in your Graveyard, you can add 1 "Penumbra" monster from your Graveyard to your hand.[/spoiler][/spoiler][/spoiler]

[spoiler='Extra Deck']

[spoiler='Penumbra Korugami']W546upN.jpg

[spoiler='Lore']2 Level 4 DARK monsters

Once per turn: You can send 1 DARK monster with 0 DEF from your deck to the Graveyard to target 1 card on the field; destroy that target. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can return up to 2 of your banished DARK monsters to the Graveyard.[/spoiler][/spoiler][/spoiler]

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the images are cool, also those cards effects are interesting however that Xyz's first effect looks a bit OP imo, since sending a DARK is a cost so ur opponent can't do anything for that, it's too nice for a destroy effect, so unless u intentionally make it like that I suggest this "Once per turn: You can target 1 card on the field; send 1 DARK monster with 0 DEF from your deck to the Graveyard and destroy that target"

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I think this deck will actually work with Inzektors, to an extent, considering they are short on monsters and these guys look like they might help. Especially the first three monsters. Instant Pop, a Searcher, a Miller. Sounds solid to me.

Chaos Blast called, it wants its art back.

I designed these cards to work with/supplement various other decks, so I'm glad you think it'd do just that.  :3

Also what is Chaos Blast?  lol

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I designed these cards to work with/supplement various other decks, so I'm glad you think it'd do just that.  :3

Also what is Chaos Blast?  lol

http://yugioh.wikia.com/wiki/Chaos_Blast

 

Can't detect sarcasm all the time, so...

I also like the fact that the Xyz can Recycle DaD banished cards. And Genex Ally Birdman, to an extent.

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[quote name="TechGenusMaster" post="6313601" timestamp="1385869584"][url=http://yugioh.wikia.com/wiki/Chaos_Blast]http://yugioh.wikia.com/wiki/Chaos_Blast[/url]   Can't detect sarcasm all the time, so... I also like the fact that the Xyz can Recycle DaD banished cards. And Genex Ally Birdman, to an extent.[/quote] Also notice how they can combo with Umbrals, and somewhat with Zombies.

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[quote name="Venoshock Voltex" post="6313606" timestamp="1385870365"]This is a silly idea, but you could replace the effects that involve [i]"Penumbra" monsters[/i] with [i]"Umbra" monsters[/i] to indirectly support "Umbral Horrors".   Other than that, the archetype is apparently fine.[/quote] Ehehehehe maybe I should do eet. I'll think about doing that. Hue

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The Xyz looks a little on the crazy side.
Mostly because your more often then not going to mill Yatarr right away, so that already give it a safety net on the off-chance it's Dark Hole'd, because it will just come right back. Add to it, it's cost seems more like an additional plus, when you take into consideration the fact there are a lot of cards that can make use of being milled like that. Plus, it's also easily splashable.
....
Basically what I'm saying is you should make it detach Materials for that effect, at least.

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[quote name="Armadilloz" post="6313612" timestamp="1385871089"]The Xyz looks a little on the crazy side.Mostly because your more often then not going to mill Yatarr right away, so that already give it a safety net on the off-chance it's Dark Hole'd, because it will just come right back. Add to it, it's cost seems more like an additional plus, when you take into consideration the fact there are a lot of cards that can make use of being milled like that. Plus, it's also easily splashable.....Basically what I'm saying is you should make it detach Materials for that effect, at least.[/quote] Coulda sworn I made it detach a Mat for that effect... I also might rework the cost to pop a card because, in retrospect, perhaps milling a DARK is a little too good in addition to a pop.

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