Kingdom Xathers Posted December 2, 2013 Report Share Posted December 2, 2013 ... well, I had planned on drawing the image for this card, but, since my laptop decided it wanted Alzheimer's, I just decided on a temporary solution for now: use a Screenshot from SoulCalibur V. : / Anyways.... Can be Special Summoned (from your hand) by banishing 1 "Elemental HERO Wildheart" from your Graveyard. This card's name is treated as "Elemental HERO Wildheart" while on the field or in the Graveyard. When this card is successfully Summoned, it gains 1000 ATK. This card is unaffected by the effects of Trap Cards. You can return one of your banished "HERO" monsters to your Deck to negate the activation and effect of a Trap Card and destroy it. When a Fusion Monster that lists "Elemental HERO Wildheart" as a Fusion Material is successfully Fusion Summoned using this card as a Fusion Material, that monster gains this card's effects. Critique and comment, please and thank you. Link to comment Share on other sites More sharing options...
PinesolOfChaos Posted December 2, 2013 Report Share Posted December 2, 2013 You might wanna limit its summon conditions to: "This card can not be Normal Summoned or Set. This card must first be Special Summoned by its own effect." That way you don't get a 2500 ATK Level 4 that can be Normal Summoned and is unaffected by traps. Either that or make it so it only gains the 1000 and Trap negates if it was summoned with its own effect. Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 SCV! Love it! lol Nice touch up 10/10 Link to comment Share on other sites More sharing options...
Sleepy Posted December 3, 2013 Report Share Posted December 3, 2013 This is hilarious. It can be Summoned by Giant Rat and become 2500 from it. It can be Special Summoned by it's own effect, it can be Normal Summoned with a fun Necroshade play, It's high-Level doesn't bother it at all. As a drawback, it's not being treated as Wildheart in the hand for Polymerization plays, but oh well. What Fusions does it have? Necroshaman Wildedge Wild Wingman Evil HERO Wild Cyclone It also provides something I always wanted Fusions to have. The ability to keep the name of it's Materials. Flavor dictates it. If Dark Magician can make a Dark Magic Attack, and a Fusion's purpose is to combine the skills and power of it's materials, it's only natural that Dark Paladin would be able to use that skill..... at least, that's how it should have been handled. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 9, 2013 Author Report Share Posted December 9, 2013 Bump Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 11, 2013 Author Report Share Posted December 11, 2013 Bump Link to comment Share on other sites More sharing options...
Bognortown Posted December 11, 2013 Report Share Posted December 11, 2013 SWEET!!! Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted January 22, 2014 Author Report Share Posted January 22, 2014 Think I'll go ahead and bump this.... Link to comment Share on other sites More sharing options...
BleuConviction Posted January 24, 2014 Report Share Posted January 24, 2014 lol this uses a picture from soul caliber 5 Link to comment Share on other sites More sharing options...
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