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Comrade Sentai archtype


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Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. If this card is normal summoned or flipped face-up: you can target 1 monster your opponent controls; destroy that target. You must control another "Comrade Sentai" monster with a different name to activate and to resolve this effect.

 

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Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. Once per turn: you can gain 500 life points.

 

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Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. If this card attacks an opponent's monster, it gains 1000 ATK during the Damage Step only. At the End of the Battle Phase, if this card attacked: change it to defense position. When this card is destroyed by battle and sent to the graveyard: add 1 equip spell card from your deck to your hand.

 

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Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. During the End Phase, if this card left the field this turn because of an opponent's card effect or being destroyed by battle: You can add 1 "Comrade Sentai" monster from your Deck to your hand, except "Comrade Sentai Scout". You can only use the effect of "Comrade Sentai Scout" once per turn.

 

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Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. If this card is summoned while your opponent controls a monster: You can make all face-up "Comrade Sentai" monsters you currently control become Level 6.

 

 

Cannot be Normal Summoned, unless you control a "Comrade Sentai" monster. You can Special Summon this card (from your hand) by banishing 1 "Comrade Sentai" monster from your hand, field, or Graveyard. Once per turn: you can target 1 card your opponent controls; destroy it. You must control another "Comrade Sentai" monster with a different name to activate and resolve this effect. If this card leaves the field because of an opponent's card effect or being destroyed by battle: You can add 1 of your banished "Comrade Sentai" monster to your hand, except "Comrade Sentai Mage".

 

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Target 2 of your banished "Comrade Sentai" monsters; shuffle 1 of those targets into the deck and if you do, Special Summon the other target and equip it with this card. When this card leaves the field, destroy and banish the equipped monster. You can only activate "Comrade Return" once per turn.

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