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A few I made just today


Foxtrot53

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I'll start this with a fixing of OCG.

 

Brutus:

Activate when your opponent's Trap Card is activated. It is treated as being activated by you. If that card cannot be activated while you are controlling it: Negate that card.

 

Entry Denied:

When your opponent Special Summons a monster: Return that monster to the bottom of the Deck.

 

No More:

Banish all cards on the field.

 

Last one is a Normal monster, so no OCG fixes there.

 

Now, on to the CnC:

 

1. Card doesn't make much sense here. Basically, you're using this card on an opponent's Trap and treating it as if you had used it.

Explain the purpose of doing so.

 

2. Just sends the SS monster back to the Deck; that's about all it does.

 

3. Effect is OPed; play this card and everything gets banished, and there is no cost. Go look at Final Destiny (does the same thing as this card, but just sends everything to the grave AND requires a 5-card discard). In other words, if you want to instant nuke the field, you better add a proper cost to using said card.

 

4. Normal Monster, Divine-Beast (reserved only for the original Gods), breaks the Normal Monster rule (no Normal Monster can have a Level above 8)

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Okay.

 

1st one: If your opponent's trap card did something like "All X-type monsters on your side of the field gain 500 ATT", and you activated Brutus, you would get that effect. Not your opponent.

2nd: So?

3rd: I agree with you on this one now.

4th: I suspected that. I'll change it:

 

Spellcaster type

Effect: Can only be Special Summoned by sending 5 Fire-type monsters to the graveyard.

 

Also, thanks for fixing my crappy phrasing.

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Alright, first case makes sense (i.e. use this on an opponent's Mirror Force or something + destroy their stuff instead of your own).

 

Second case is pretty much Forced Back, except for Special Summons and returns to the Deck. Though you do remember that this card doesn't negate the summoning, so any effects upon summoning will still work.

 

It's nice that you're adding a cost on No More, but considering the effect, 2000 LP is somewhat of a low cost. (Keep that comment about Final Destiny in mind)

 

Fourth card is now realistic, but it's now just a 3200 DEF monster that's vulnerable to effects, bouncing and so forth. Might want to add some protection effect or anything that'll make it worth the summoning.

 

Since you changed its effect, I can fix the OCG.

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 5 FIRE monsters (specify where) to the Graveyard.

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I agree with adding a cost to that card (forgot to include that in my CnC); as it stands, there lies the potential for abuse with this.

 

@Zephyr: If you're going to comment on the TC's cards, you must provide constructive comments (as per the Advanced Clause in this section's rules)

 

@TC: You might want to update the original posts with the new effects for the cards. Oh yes, I also forgot that this should be in Multiples b/c there's four cards in here. Just ask Zextra or one of the mods to move it for you. 

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