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Ice Wall Of Negation


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[quote&name="Nega-Ice Wall"]When your opponent activates a Trap Card: You can send 1 Trap Card from your hand or field to the Graveyard; negate the activation, and if you do, destroy it.[/quote]

 

Could be useful compared to Decree since you can still use Traps, or could be useless compared to Decree since the kind of Deck that wants Traps out of the way doesn't run a lot of them.

 

The upper card (Crimson Fire) is a Counter Trap Card and can't be negated by an effect like this due to Spell Speed.

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I won't attempt to fix the OCG as I will fail, the card has bad grammar just to say. The effect is okay like the concept but it is not as good as it could be, I would probably say: Once during either players Battle Phase, you can discard 1 card, negate the activation of an opponent's Trap card and destroy it. 3/10 for this one, all of those marks come for the fact that it has a good idea.

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I'll fix the OCG:

 

"Once per turn, during the Battle Phase: You can send 1 Trap Card you control or in your hand to the Graveyard; negate the activation of 1 Trap Card your opponent controls."

 

Anyway, the concept is nice and all (but because this is a Spell Speed 2 card, it doesn't do anything against stuff like Solemn Judgment/Warning, Dark Bribe or any Counter Trap for that matter). newhat already pointed out Crimson Fire can't be negated by this card due to being SS3.

 

Because it only works during the Battle Phase, it has limited usages for it (good for blocking Mirror Force, Cylinder and other stuff but that's about it). Cost-wise, it's fair enough but depending on the Deck you run this in, you won't see much use. Changing the cost to a generic discard or so should make it more viable,

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This card is a little too limited only working in the battle phase, also trap jammer does the exact same thing without the cost of discarding or removing one of your traps from the field.

Good point, but this being a continuous trap, the hope is that it would be able to be used more than once.

 

I personally like the card, but I like it in the way that a fanfic writer who writes two characters with ice-themed decks would like it. Personally to make the card better, I would either add generic cost, rather than just traps, or I'd make it useable in other phases of the turn. Still a very cool concept though (no pun intended).

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