I Hate Snatch Steal Posted December 17, 2013 Report Share Posted December 17, 2013 [spoiler='original effect']Once per turn, this Defense Position card cannot be destroyed by battle. You can only use 1 of the following effects of "Flame Samurai" per turn and only once that turn. When this card is normal summoned: draw 1 card and if you do, shuffle 1 card from your hand into the deck. When this card is special summoned by the effect of a FIRE monster: draw 1 card. When this card is targeted for an attack: You can change the battle position of this card and if you do, draw 1 card.[/spoiler] [spoiler='revision made 5ish minutes later, since relying on your opponent to cooperate is dumb']Once per turn, this Defense Position card cannot be destroyed by battle. Once per turn when this card is targeted for an attack: You can change its battle position. You can only use 1 of the following effects of "Flame Samurai" per turn and only once that turn. When this card is normal summoned: draw 1 card and if you do, shuffle 1 card from your hand into the deck. When this card is special summoned by the effect of a FIRE monster: draw 1 card. When this card's battle position is changed: draw 1 card.[/spoiler] Revision based on reviews coming soon! Not sure how good it is, what do you think? edit: the image uploader isn't working for me, written updates are in the works until It does Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 Toooooo much draw power. The first clause is silly, cuz you can basically float the shit out of this thing all while drawing. The first effect is fine. The second effect I don't really like: it's a + on top of a +. It could balance out -1/0 plays, but still. Its a silly effect. The third effect is like really good. Maybe a little too good. Nix clause 1 and effect #2 and you should be ok. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 17, 2013 Author Report Share Posted December 17, 2013 Toooooo much draw power. The first clause is silly, cuz you can basically float the shit out of this thing all while drawing. The first effect is fine. The second effect I don't really like: it's a + on top of a +. It could balance out -1/0 plays, but still. Its a silly effect. The third effect is like really good. Maybe a little too good. Nix clause 1 and effect #2 and you should be ok. Thanks for the review, but could you be more specific then "first clause" and "second effect"? (eg highlight the parts you mean in different colors or say what the part you want changed does or something?) Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 [quote name="I Hate Snatch Steal" post="6322302" timestamp="1387314825"]Thanks for the review, but could you be more specific then "first clause" and "second effect"? (eg highlight the parts you mean in different colors or say what the part you want changed does or something?)[/quote] The OPT invincibility clause while in DEF and the effect that nets you a draw when it's SS'd be a FIRE monster. Link to comment Share on other sites More sharing options...
NaZgUly Posted December 19, 2013 Report Share Posted December 19, 2013 good but the draw power is OPd and but OCG 9/10 :) Link to comment Share on other sites More sharing options...
newhat Posted December 20, 2013 Report Share Posted December 20, 2013 By its current design it's fine. You need Blue Flame Swordsman to trigger its +1 effect without your opponent's help. If your opponent attacks over it, it's probably going to be with 2 monsters in the same turn. Link to comment Share on other sites More sharing options...
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