Jump to content

Normal-Crusaider archtype, they get effects when they are normal summoned and they are level 5 or higher


I Hate Snatch Steal

Recommended Posts

pJipcGN.jpg

 

If your opponent controls 2 or more monsters and you control no monsters, you can normal summon this card without tributing. When this card is normal summoned: draw 1 card. If this card in its owner's possession is destroyed: you can add 1 "Normal-Crusaider" monster from your deck to your hand, except "Normal-Crusaider Nimble Scout".

 

5N1yUW1.jpg

 

This card is always also treated as Fiend-Type. When this card is normal summoned: draw 1 card. If this card attacks, after damage calculation: you can banish 1 random card from your opponent's hand. This effect can be used only once while this card is face-up on the field.

 

V1pCyvm.jpg

 

When this card is normal summoned: draw 2 cards, then discard 1 card. Once per turn: you can discard 1 card, then target 1 spell/trap card on the field; destroy that target.

 

Ukpy8G7.jpg

 

This card is always also treated as Fairy-Type. When this card is normal summoned: draw 2 cards, and all face-up monsters your opponent currently controls lose 500 ATK and DEF. Once per turn: you can discard 1 card, then target 1 monster in your graveyard; special summon that target but its effects are negated. Then, if this card was normal summoned that monster's level becomes equal to this card's level.

Link to comment
Share on other sites

I don't give full reviews now, here's the overall review:

The whole set is under-powered; too much tributes (again); you get to draw a card each time you summon 1, then what? If you want this set to be slow and more anti-meta-ish, I suggest to add restriction effects as well as negators, etc.

Please increase the level of your custom cards to fit the current original cards (notably Bujin, Noble Knight, Spellbook).

How you test your cards? (I'm curious)

Link to comment
Share on other sites

I don't give full reviews now, here's the overall review:

Please increase the level of your custom cards to fit the current original cards (notably Bujin, Noble Knight, Spellbook).

How you test your cards? (I'm curious)

Was it something I said that made you not want to give full reviews anymore? People (not just I) love those and once you have 100 posts the advanced clause requires them to some degree via a minimum word count. Anyway, I test by taking another deck, either 1 that I own or 1 that I simulate using yu-gi-oh virtual desktop and playing both decks against each other by acting as 2 people. Its no substutute for another person in terms of fun, but it does help me see where my deck needs improvement.

Link to comment
Share on other sites

Whether I'll full review something or not depends on the matter, in this case I see 4 around-the-same cards; that's why I don't need to review them 1 by 1. Add more cards.  :D

Too bad though, I tested my deck using AI, no LAN-ing partner here (the AI is quite dumb, so I need to compare how well the deck goes with how well the usual good decks do).

Link to comment
Share on other sites

Whether I'll full review something or not depends on the matter, in this case I see 4 around-the-same cards; that's why I don't need to review them 1 by 1. Add more cards.  :D

Too bad though, I tested my deck using AI, no LAN-ing partner here (the AI is quite dumb, so I need to compare how well the deck goes with how well the usual good decks do).

I agree that you don't need to give a full review if the cards are all similar, it just sounded like you had stopped giving full reviews all together.

Link to comment
Share on other sites

1 Star members on this site are really oblivious i feel.

 

Anyways, the card in this "Archetype" are the kind of cards that you would tech in random decks rather than revolving them in a dedicated deck (pretty much like the Monarch archetype). In that regard Archfiend Maiden seems almost completely useless cause of her lackluster effect compared to her level 5 and level 6 brethrens. At most i see these guys being played in frogs (especially that level 10 girl who looks like she'd be great for having rank 10 options for a level 2 archetype). The level 6 girl's effect makes you think of dark worlds immediately, albeit being level 6 in a deck that can spam a level 8, level 5s, and occasionally that level 4 mofo this card may only provide draw/discard power which is good but i doubt this card would be no more than tech'd in a weird variant since dark worlds run fine on their own. Overall i can't see this archetype being used with all 4 cards at all. As far as i'm concerned you would need a deck that revolves around monsters who swarm or a deck that uses cards like "Mausoleum of the Emperor" to "viably" run these cards in a dedicated deck. I'm sure considering how small this archetype is that you didn't really intend to make them so that they should run all together but the first monster's effect states otherwise.

Link to comment
Share on other sites

1 Star members on this site are really oblivious i feel.

 

Anyways, the card in this "Archetype" are the kind of cards that you would tech in random decks rather than revolving them in a dedicated deck (pretty much like the Monarch archetype). In that regard Archfiend Maiden seems almost completely useless cause of her lackluster effect compared to her level 5 and level 6 brethrens. At most i see these guys being played in frogs (especially that level 10 girl who looks like she'd be great for having rank 10 options for a level 2 archetype). The level 6 girl's effect makes you think of dark worlds immediately, albeit being level 6 in a deck that can spam a level 8, level 5s, and occasionally that level 4 mofo this card may only provide draw/discard power which is good but i doubt this card would be no more than tech'd in a weird variant since dark worlds run fine on their own. Overall i can't see this archetype being used with all 4 cards at all. As far as i'm concerned you would need a deck that revolves around monsters who swarm or a deck that uses cards like "Mausoleum of the Emperor" to "viably" run these cards in a dedicated deck. I'm sure considering how small this archetype is that you didn't really intend to make them so that they should run all together but the first monster's effect states otherwise.

I guess I took the idea of thinking outside the box for an arctype 'mechanic' a little too far, oh well back to the drawing board *shoves normal-crusaiders in storage box*.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...