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Shire, Lightsworn Spirit


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This card gains 300 ATK for each "Lightswornmonster with a different name in your Graveyard. During each of your End Phasessend the top 2 cards of your Deck to the Graveyard.

 

 

 

300px-ShireLightswornSpirit-SOVR-EN-UR-1

 

 

It's not that bad guys.

 

I'll show you.

 

-the deck is dragon lightsworn.

-you just-so-happen-to-mill eclipse and tempest

-you have this and any other dragon ruler in graveyard

-you banish tempest and eclipse to summon the other dragon ruler

-you seach JD and Debris

-summon Debris, Summon shire, make Micheal

-Banish something on their field

-Attack

-MP2 make dragossack

-proceed to win games with JD in hand and an almost indestructible beater that can't be killed by JD either.

 

:)

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Not many other Debris targets in the deck unless you play more Shires though.

I like to run trooper and ryko in my variant.

 

My thought is you're trying too hard. Good combo, yes, but it's very limited.

I just like to think of it as a situational as-f*** combo

 

I haven't even tested shire in dragonsworn, but I'm eager to.

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You need to run a lot of different Lightsworn monsters for Shire to have a respectably large ATK, and you need to get them all into the Grave just so she can enjoy having the ATK of Jain or Wulf or something (you don't really have to run bad ones anymore since Minerva and Raiden came out, but still, this takes a while). It's kinda underwhelming when you can dump less LSes with different names (Shire only has 1600 ATK when JD's requirements are met) to get an even stronger monster who can nuke the field till the world explodes from the nuking.

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You need to run a lot of different Lightsworn monsters for Shire to have a respectably large ATK, and you need to get them all into the Grave just so she can enjoy having the ATK of Jain or Wulf or something (you don't really have to run bad ones anymore since Minerva and Raiden came out, but still, this takes a while). It's kinda underwhelming when you can dump less LSes with different names (Shire only has 1600 ATK when JD's requirements are met) to get an even stronger monster who can nuke the field till the world explodes from the nuking.

Jain

Wulf

Minerva

Raiden

Ryko

Lumina

Lyla

Felice

Ehren

Celestia

 

10 good lightsworns there. And 6 of them in the grave makes 2200 ATK. And honestly, 6 isn't a hard thing to meet.

 

But there's a reason it's really only good as a one of.

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It's a name-


And that is the extent to which she is relevant to JD.dek. Don't get me wrong, she does have the ability to come swinging. 5 names in Grave equals a respectable 1900 ATK. She's also one of their few LV3 names, just in case that interests you.

But really, for all the things Konami has done for Lightsworns, their biggest contribution to the deck has always been a new name. Just as Dark World is really Grappha.dek, Lightsworn is JD.dek.
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So, your incredibly intelligent contribution is "Decks have a goal."


It's more than "decks have a goal", and more in line with "Lightsworn is one of those decks that's incredibly centralised and linear in its process". Lightsworns are devoted to summoning JD to such an extent that several players eshew any other options. Contrast this with a toolbox deck, which is capable of altering its plays when circumstances change. Admittedly most do this by way of the Extra Deck, and Lightsworns do have Michael now, but even he gets second billing to Judgment Dragon. That's why I compare it to Dark World; Grapha is basically that deck's entire mission statement, goal and strategy, like Judgment Dragon is for Lightsworn.

Every deck has a goal, but most of those goals are some kind of ction or strategy. Lightsworn is one of the few decks where their goal is a card.
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