Dark Strawberry Posted January 12, 2014 Report Share Posted January 12, 2014 Normal Trap Card Activate only when a Spirit monster you control is destroyed and sentto the Graveyard. Special Summon 1 "Spirit Token" that has the same original Level, Type, Attribute, ATK, and DEF as the destroyed monster. I never understood why this Spirit support card was never made real. It would be quite useful, imo. Thoughts? Link to comment Share on other sites More sharing options...
Dog King Posted January 12, 2014 Report Share Posted January 12, 2014 Umm, what is this? Monster? Spell? Trap? Link to comment Share on other sites More sharing options...
Dark Strawberry Posted January 12, 2014 Author Report Share Posted January 12, 2014 Umm, what is this? Monster? Spell? Trap? Sorry, forgot to add that info. It's a Normal Trap Card. Link to comment Share on other sites More sharing options...
Dog King Posted January 12, 2014 Report Share Posted January 12, 2014 Well its not that great really its a one time use and all it gives you is a token with no effect or anything and it would be rare to have your spirit destroyed unless you had it set or used some effect or somethng idk Link to comment Share on other sites More sharing options...
Dark Strawberry Posted January 12, 2014 Author Report Share Posted January 12, 2014 Well its not that great really its a one time use and all it gives you is a token with no effect or anything and it would be rare to have your spirit destroyed unless you had it set or used some effect or somethng idk I don't mean it for competitive play. Spirits aren't competitive anyway. I mean it would have been great for those fun duels. Link to comment Share on other sites More sharing options...
Dog King Posted January 12, 2014 Report Share Posted January 12, 2014 I dont mean for competative play either but you said it would be quite useful when It really wouldnt Link to comment Share on other sites More sharing options...
Azuh Posted January 12, 2014 Report Share Posted January 12, 2014 It would be cool if it activated if a Spirit monster left the field instead, that way we could chain it to them returning to the hand Link to comment Share on other sites More sharing options...
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