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Big Crystal Beast Support - - - - Crystal Beast Rainbow Lion King {Prime-Ace John}


PrimeAceJohn

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The picture reminded me of the crystal beasts so I had to do it. Like it's a lion  and it looks like its running on crystal things so yeah.

 

Tell me what you think. I made the effect super long because I wanted big support for Crystal Beasts.

 

Tell me what you think.

 

 

2zs6zia.jpg

 

CRYSTAL BEAST RAINBOW LION KING

LIGHT

* * * *

[Beast / Xyz / Effect] 

 
You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" Spell Cards as Xyz Materials. This card gains 500 ATK for each "Crystal Beast" Spell Card you control. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects:
• Target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy both targets.
• Place 1 "Crystal Beast" monster in your Deck or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. 
When this card is destroyed by an Opponent's Card: (by Battle or Card Effect), you can Target 1 "Crystal Beast" Spell Card you control: Special Summon that target. You can only control 1 face-up "Crystal Beast Rainbow Lion King".
 
ATK/ 2000   DEF/2500

 

[spoiler=Old Version] U7cKzRF.jpg

 

CRYSTAL BEAST RAINBOW LION KING

LIGHT

* * * *

[Beast / Xyz / Effect] 

 

3 level 4 monsters
You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" monsters in your Spell & Trap Card Zone as Xyz Materials. This card gains 500 ATK for each monster in your Spell & Trap Card Zone. Once per turn, you can detach 1 Xyz Material from this card then target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy the 1st Target then destroy the 2nd target. When this card is destroyed (by battle or by your opponent's card effect), you can Special Summon 1 "Crystal Beast" monster in your Spell & Trap Card Zone. You can only control 1 face-up "Crystal Beast Rainbow Lion King). 
 
ATK/ 2000   DEF/ 2500[/spoiler]
 
 
I originally made it where you can Xyz Summon it using 3 Crystal Beasts in the S&T Zone but I changed it to 2 because I wanted it to abuse its other effect.
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AH ZABENYA MAMAZIT MAMA HUMMM WENYA

I feel like the way to summon him using your spell and trap card zone is super easy. Like with a crystal beast deck you could get them in your spell and trap zone super easily and summon him right away. But then again he has no protection from card effects and if you get rid of all the cards in your spell and trap card zone his ATK isn very high so i guess it balances him out.

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AH ZABENYA MAMAZIT MAMA HUMMM WENYA

I feel like the way to summon him using your spell and trap card zone is super easy. Like with a crystal beast deck you could get them in your spell and trap zone super easily and summon him right away. But then again he has no protection from card effects and if you get rid of all the cards in your spell and trap card zone his ATK isn very high so i guess it balances him out.

 

LmfaoXD

 

 

And yeah, I had some struggle making this card in terms of balancing. I originally made it 3 Crystal Beasts from the S/T but I wanted to use his other effect.

 

But thanks for the review!

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No problem. I like the card a lot BTW i forgot to say that haha. Im a big crystal beast fan. Where did you find the pic?

 

Beats me:/

 

All the images on my pc are from like 2011-2012 and when I create cards, I just use all my old images. Usually I come across cool pics and just save it on here. 

 

Most of my images are from deviantART but I can try finding it for you if you want.

 

 

 

And thanks, btw. I love Crystal Beasts, too.

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Just asking, why would you summon this with more than 2 CBs? 

 

Aside from that, this card is a good powerhouse for Crystal beasts, and its summoning condition make those Pegasus-less hands kinda better. And it can make use of jammed Ruby Carbuncle too, which is nice. Though, the deck will still be plagued by the hard effort needed to reach 2 backrow CBs without opening Pegasus/Monk.

 

Overall, a good boss for the Crystal Beasts. Only suggestion is maybe to change the SS trigger effect to whenever it hits the grave, for ACRR shenanigans, as aside from summoning pegasus, it won't change the game much.

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Just asking, why would you summon this with more than 2 CBs? 

 

Aside from that, this card is a good powerhouse for Crystal beasts, and its summoning condition make those Pegasus-less hands kinda better. And it can make use of jammed Ruby Carbuncle too, which is nice. Though, the deck will still be plagued by the hard effort needed to reach 2 backrow CBs without opening Pegasus/Monk.

 

Overall, a good boss for the Crystal Beasts. Only suggestion is maybe to change the SS trigger effect to whenever it hits the grave, for ACRR shenanigans, as aside from summoning pegasus, it won't change the game much.

 

 

I don't really know, my biggest problem was balance in this case. I had to change the effect about 5 times because I was lost in the sense of thinking its too overpowering or under powering.

 

Yeah, I agree it could be hard trying to use his other effect to have that popping effect when it could take a long time to get them in the S/T. It was really designed for easy summon with Carbuncle bringing out all those crystal beasts and summon him with 3 level 4 OR when you have like 3 or 4 crystal beasts in the S/T, to summon him and be able to use his effect.

 

And I'm not exactly clear on the suggest, can you please explain it further? Sorry....

 

 

Thanks for the review!

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This card would not work. First off Crystal Beasts in the Spell/Trap Zone are not Monsters. They are not affected by cards affecting Monsters. They are Continuous Spell Cards. So this card would not be able to use the Alternate Xyz Summon or gain any ATK.

Next up a little OCG Grammar: when this card is saying destroy the target cards: you can just put "Destroy both targets" which is what Diamond Dire Wolf and Scrap Dragon say.

Now onto what effect this will have on the Deck: I really don't see Crystal Beasts making use of this card. The Special Summon is nice, but we already have a Crystal Raigeki and nearly all Good Crystal Beast players agree its not worth using. The problem with the deck isn't having a Boss Monster that isn't worth crap, it's having Speed issues and protecting the Crystals so we can keep having targets for Ruins and Crystals there for Abundance, Beacon and Promise. Also we have issues digging in our Graveyards: (any player that argues that Crystal Beasts can run Call of the Haunted hasn't played against Good Players who think more then a half a turn ahead will gladly find ways to force me to have a useless Call on the Field as they know then I can't Abundace and it will just clog more then help.) those are the problems in Crystal Beasts.

All in all, it's a nice attempt, but not really what the deck needs.

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"You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" monsters in your Spell & Trap Card Zone as Xyz Materials." This is very confusing as ocg speaking. Because it's not clear if you're allowed to move them to monster zone to use them as xyz materials or if  you can overlay them in s\t zone, which would be weirdest thing ever. Rewrite this passage (for example, but it wouldn't be much real-game-mechianic-like: if you have 4 or more cbs in your s\t zone, you can special summon this card from your hand, then special summon any number of your cbs from the s\t zone, and if you do, attach them as material"

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"You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" monsters in your Spell & Trap Card Zone as Xyz Materials." This is very confusing as ocg speaking. Because it's not clear if you're allowed to move them to monster zone to use them as xyz materials or if you can overlay them in s\t zone, which would be weirdest thing ever. Rewrite this passage (for example, but it wouldn't be much real-game-mechianic-like: if you have 4 or more cbs in your s\t zone, you can special summon this card from your hand, then special summon any number of your cbs from the s\t zone, and if you do, attach them as material"


Spell and Traps have already shown to attatch to Monsters as Xyz Materials and are not Special Summoned. That isn't an issue, the main problem is that Crystal Beasts are not Monsters while in the Spell/Trap Zone. They are Continous Spell Cards, and because of that, the effect will not work.
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I mean, making it be able to SS a Crystal beast even when it's became Rainbow Ruin's negate fodder.

 

I'm sorry but I don't really understand yugioh slang haha. Can you explain a little further? I'm really sorry :(.

 

This card would not work. First off Crystal Beasts in the Spell/Trap Zone are not Monsters. They are not affected by cards affecting Monsters. They are Continuous Spell Cards. So this card would not be able to use the Alternate Xyz Summon or gain any ATK.

Next up a little OCG Grammar: when this card is saying destroy the target cards: you can just put "Destroy both targets" which is what Diamond Dire Wolf and Scrap Dragon say.

Now onto what effect this will have on the Deck: I really don't see Crystal Beasts making use of this card. The Special Summon is nice, but we already have a Crystal Raigeki and nearly all Good Crystal Beast players agree its not worth using. The problem with the deck isn't having a Boss Monster that isn't worth crap, it's having Speed issues and protecting the Crystals so we can keep having targets for Ruins and Crystals there for Abundance, Beacon and Promise. Also we have issues digging in our Graveyards: (any player that argues that Crystal Beasts can run Call of the Haunted hasn't played against Good Players who think more then a half a turn ahead will gladly find ways to force me to have a useless Call on the Field as they know then I can't Abundace and it will just clog more then help.) those are the problems in Crystal Beasts.

All in all, it's a nice attempt, but not really what the deck needs.

 

About the summoning, I think it could work. Like there are summoning conditions in Yugioh that back then, we would of thought could never work.

 

And no, this isn't exactly like Raigeki because this is more than that. It's not like an instant first turn summon, no, this is more of a slowish card. This card is really meant for a big set up. I mean, the ATK gain and the easy summon in itself make up for the card. The pop is just an extra thing. Then the SSing helps set up for so much more.

 

"You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" monsters in your Spell & Trap Card Zone as Xyz Materials." This is very confusing as ocg speaking. Because it's not clear if you're allowed to move them to monster zone to use them as xyz materials or if  you can overlay them in s\t zone, which would be weirdest thing ever. Rewrite this passage (for example, but it wouldn't be much real-game-mechianic-like: if you have 4 or more cbs in your s\t zone, you can special summon this card from your hand, then special summon any number of your cbs from the s\t zone, and if you do, attach them as material"

 

There are such things as "2 or more (max. 5)" in Yugioh. And I guess you don't move them to the monster zone, you just use it as direct materials. 

 

Like I said, summoning conditions like this happens in yugioh all the time. It's really not that complex if you think about it.

 

 

 

 

Thanks to both of you for the review.

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About the summoning, I think it could work. Like there are summoning conditions in Yugioh that back then, we would of thought could never work.


Trust me, I actually play the deck and the rulings on Crystal Beasts specifically say, and the rulings note that they are not treated as Monsters while in the Spell/Trap Zone and all cards that target Monsters do not affect Crystal Beasts in the Spell/Trap Zone.

And no, this isn't exactly like Raigeki because this is more than that. It's not like an instant first turn summon, no, this is more of a slowish card. This card is really meant for a big set up. I mean, the ATK gain and the easy summon in itself make up for the card. The pop is just an extra thing. Then the SSing helps set up for so much more.


This does have the same effect of Crystal Raigeki. It's just a detach an Xyz Material to use. And again, Crystal Beasts don't need a card that takes slow set-up, they do need a card that speeds up the Deck. (We have about 15 and so ways already to get cards off of the Field. We use all of the Extra Deck for complete devatation of our Opponents with cards like No. 50, Lightning Chidori, and Diamond Dire Wolf, just for an example)

Again, the Special Summon isn't as great as you think. If it was Special Summoning from either Spell/Trap or Graveyard it would be more effective. Plus that Special Summon isn't effective if your Opponent plays Bottomless or Torriential because you already used 2+ Crystals to Summon it. We Crystal Beast players also usually like to keep Crystals in the backrow more then ditch them.
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Trust me, I actually play the deck and the rulings on Crystal Beasts specifically say, and the rulings note that they are not treated as Monsters while in the Spell/Trap Zone and all cards that target Monsters do not affect Crystal Beasts in the Spell/Trap Zone.


This does have the same effect of Crystal Raigeki. It's just a detach an Xyz Material to use. And again, Crystal Beasts don't need a card that takes slow set-up, they do need a card that speeds up the Deck. (We have about 15 and so ways already to get cards off of the Field. We use all of the Extra Deck for complete devatation of our Opponents with cards like No. 50, Lightning Chidori, and Diamond Dire Wolf, just for an example)

Again, the Special Summon isn't as great as you think. If it was Special Summoning from either Spell/Trap or Graveyard it would be more effective. Plus that Special Summon isn't effective if your Opponent plays Bottomless or Torriential because you already used 2+ Crystals to Summon it. We Crystal Beast players also usually like to keep Crystals in the backrow more then ditch them.

 

Yes, but considering it only takes 2 CBs in the S/T, its such an easy summon. 

 

I've tinkered with CBs ever since they were released; I know exactly how they run.

 

I mean, I know this card can be a little slow on the popping effect, and maybe I could change it to make it more powerful, but really, considering how easily this card can be summoned and all its extras, it's worth it imo.

 

And no, it's not exactly like Raigeki. Raigeki pops for pop and that's it. This card is a combination of Raigeki and like 2 other effects.

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Yes, but considering it only takes 2 CBs in the S/T, its such an easy summon.

I've tinkered with CBs ever since they were released; I know exactly how they run.

I mean, I know this card can be a little slow on the popping effect, and maybe I could change it to make it more powerful, but really, considering how easily this card can be summoned and all its extras, it's worth it imo.

And no, it's not exactly like Raigeki. Raigeki pops for pop and that's it. This card is a combination of Raigeki and like 2 other effects.


Still, for how this card works, I wouldn't run it competitively. Because even after needing setup to play, after that it needs more setup to play effectively.

With how you've worded your card, I would question if you did, or at least the rulings on Crystal Beasts. They are not Monsters in the Spell/Trap Zone. The rulings have made it clear.

Well the thing is that he is easy to Summon somewhat, but the other effects don't make it really worth it. Most CB Players wouldn't use a Raigeki effect and its unlikely this could hang out on the Field for you to get a lot of Crystals in the backrow.

I'm saying the effect is a Raigeki effect, and not too effective.
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Still, for how this card works, I wouldn't run it competitively. Because even after needing setup to play, after that it needs more setup to play effectively.

With how you've worded your card, I would question if you did, or at least the rulings on Crystal Beasts. They are not Monsters in the Spell/Trap Zone. The rulings have made it clear.

Well the thing is that he is easy to Summon somewhat, but the other effects don't make it really worth it. Most CB Players wouldn't use a Raigeki effect and its unlikely this could hang out on the Field for you to get a lot of Crystals in the backrow.

I'm saying the effect is a Raigeki effect, and not too effective.

 

 

The thing about Crystal Beasts, there are not much popping. Player's don't wanna run Raigeki because it clogs up the deck for better staples because that also helps the deck superbly. 

 

It also needs more SSing to bring out stronger monsters. You can't play  on Pegasus only and nobody runs Rainbow Dragon anymore.

 

My thing was to combine them all together. It has the popping, it has the easy summon, it has the extra summoning when destroyed, and even has ATK gaining. 

 

I think I will add more to it to make it even better if it really needs it.

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It looks a lot better. I'll fix the OCG Grammar for you real quick:

You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" Spell Cards as Xyz Materials. This card gains 500 ATK for each "Crystal Beast" Spell Card you control. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects:
• Target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy both targets.
• Place 1 "Crystal Beast" monster in your Deck or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
When this card is destroyed by an Opponent's Card: (by Battle or Card Effect), you can Target 1 "Crystal Beast" Spell Card you control: Special Summon that target. You can only control 1 face-up "Crystal Beast Rainbow Lion King".

Overall I like this better then its original counterpart.

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It looks a lot better. I'll fix the OCG Grammar for you real quick:

You can also Xyz Summon this card by using 2 or more (max. 5) "Crystal Beast" Spell Cards as Xyz Materials. This card gains 500 ATK for each "Crystal Beast" Spell Card you control. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects:
• Target 1 card in your Spell & Trap Card Zone and 1 card on the field: Destroy both targets.
• Place 1 "Crystal Beast" monster in your Deck or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
When this card is destroyed by an Opponent's Card: (by Battle or Card Effect), you can Target 1 "Crystal Beast" Spell Card you control: Special Summon that target. You can only control 1 face-up "Crystal Beast Rainbow Lion King".

Overall I like this better then its original counterpart.

 

Thanks.

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