Althemia Posted January 22, 2014 Report Share Posted January 22, 2014 This card is also treated as a Continuous Trap Card. When this card is activated: Target 1 "Ninja" monster in your Graveyard; Special Summon it in face-up Defense Position. During this turn, you cannot Special Summon monsters, except Warrior-Type monsters. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 1 "Ninja" monster and 1 "Ninjitsu Art" card from your Graveyard to your hand. You can only activate 1 "Armor Ninjitsu Art of Revival" effect per turn, and only once that turn. You can only control 1 "Armor Ninjitsu Art of Revival."Card rulings - This card can be activated during your opponent's turn if it was set during your last turn. - If you set this card during your turn, you cannot activate it until your opponent's turn. Wanted to make support for Ninjas and since everything else is getting a retarded omgamazing support card I thought they deserved one too. Link to comment Share on other sites More sharing options...
Althemia Posted January 23, 2014 Author Report Share Posted January 23, 2014 bump Link to comment Share on other sites More sharing options...
Toffee. Posted January 23, 2014 Report Share Posted January 23, 2014 I find it rather amusing how you basically turned it into a Hysteric Sign. Although, with regards to this card and it's own rulings- Wouldn't it make more sense if you just made this a Continuous Trap, and used a clause like: During your Main Phase, you can activate this card from your hand instead of setting it Since you could then still play it like a Continuous Spell, and Setting it would still force you to play it like a Trap, instead of having to supply it with it's own rulings. I mean.... If you wanted. Link to comment Share on other sites More sharing options...
Althemia Posted January 24, 2014 Author Report Share Posted January 24, 2014 I find it rather amusing how you basically turned it into a Hysteric Sign. Although, with regards to this card and it's own rulings- Wouldn't it make more sense if you just made this a Continuous Trap, and used a clause like: Â Â Since you could then still play it like a Continuous Spell, and Setting it would still force you to play it like a Trap, instead of having to supply it with it's own rulings. I mean.... If you wanted. Â Â The problem with that is that it then does not become like it's anime counterpart, which was a Spell card. Link to comment Share on other sites More sharing options...
Toffee. Posted January 24, 2014 Report Share Posted January 24, 2014 The problem with that is that it then does not become like it's anime counterpart, which was a Spell card.Would that, honestly, be that much of an issue? O,o Link to comment Share on other sites More sharing options...
Darj Posted January 24, 2014 Report Share Posted January 24, 2014 I agree with Armz: Just make it a Continuous Trap with the ability of activating it from the hand during your turn, instead of making things complicated with additional rulings. And I don't believe that not remaining as the Anime's counterpart would be a problem. Besides, you already did changes like turning it into a Continuous Spell and adding a second effect so you might as well turn it into a Trap, for the sake of practicality. Link to comment Share on other sites More sharing options...
newhat Posted January 26, 2014 Report Share Posted January 26, 2014 This becomes an instant Blade Armor Ninja every turn by reviving Hanzo. Link to comment Share on other sites More sharing options...
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