Jump to content

[Koko whatever-ly! 002] Armor Ninjitsu Art of Revival


Althemia

Recommended Posts

dHQnEpk.jpg

This card is also treated as a Continuous Trap Card. When this card is activated: Target 1 "Ninja" monster in your Graveyard; Special Summon it in face-up Defense Position. During this turn, you cannot Special Summon monsters, except Warrior-Type monsters. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 1 "Ninja" monster and 1 "Ninjitsu Art" card from your Graveyard to your hand. You can only activate 1 "Armor Ninjitsu Art of Revival" effect per turn, and only once that turn. You can only control 1 "Armor Ninjitsu Art of Revival."

Card rulings
- This card can be activated during your opponent's turn if it was set during your last turn.
- If you set this card during your turn, you cannot activate it until your opponent's turn.

Wanted to make support for Ninjas and since everything else is getting a retarded omgamazing support card I thought they deserved one too.
Link to comment
Share on other sites

I find it rather amusing how you basically turned it into a Hysteric Sign.

Although, with regards to this card and it's own rulings-

Wouldn't it make more sense if you just made this a Continuous Trap, and used a clause like:

During your Main Phase, you can activate this card from your hand instead of setting it

Since you could then still play it like a Continuous Spell, and Setting it would still force you to play it like a Trap, instead of having to supply it with it's own rulings.

I mean.... If you wanted.

Link to comment
Share on other sites

I find it rather amusing how you basically turned it into a Hysteric Sign.

Although, with regards to this card and it's own rulings-

Wouldn't it make more sense if you just made this a Continuous Trap, and used a clause like:

 

 

Since you could then still play it like a Continuous Spell, and Setting it would still force you to play it like a Trap, instead of having to supply it with it's own rulings.

I mean.... If you wanted.

 

 

The problem with that is that it then does not become like it's anime counterpart, which was a Spell card.

Link to comment
Share on other sites

I agree with Armz: Just make it a Continuous Trap with the ability of activating it from the hand during your turn, instead of making things complicated with additional rulings. And I don't believe that not remaining as the Anime's counterpart would be a problem. Besides, you already did changes like turning it into a Continuous Spell and adding a second effect so you might as well turn it into a Trap, for the sake of practicality.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...