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Exploring the Format - Chain Burn (by R. Boyajian)


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Saw this on DGz.

 

Posted on January 24, 2014 by Robert Boyajian

 

If there is one deck that is almost always viable in the tournament scene, (with a few notable exceptions, of course) that deck would have to be Chain Burn. Due to the deck's non-interactivity and general lack of care about removal or disruption outside of a few key cards such as Royal Decree, there are very few formats where the deck is COMPLETELY irrelevant. There are a lot of strategies, too -- you could play the traditional Chain Burn or opt for a more control-oriented build featuring deadly combos such as Nurse Reficule, Ojama Trio, and Kaiser Colosseum.

 

 

 

Gyokkou Be-Gone: The player's misconception

One of the most popular arguments against the play of Chain Burn in this meta is the fact that Fire Formation - Gyokkou exists, and that one of the best decks of the format, Fire Fists, have a way to consistently tutor Gyokkou and disrupt your board, clogging your S/T zone and eventually making you lose due to you losing steam and momentum.

 

Any Chain Burn vet will say differently, though -- a key ruling to know is that you can chain a card not targeted by Gyokkou to Gyokkou, and then chain the card targeted by Gyokkou to the card that you chained to Gyokkou that in fact was NOT targeted by Gyokkou. Due to how Chain Burn plays, Gyokkou becomes ineffective because of how easy it is to play around Gyokkou. There is no reason for you to ever lose to Gyokkou when you can end up chaining the card targeted by Gyokkou to another card, making Gyokkou work against your opponent by not only being useless, but also slowing down their play and capitalizing off of their mistake! The secret is always setting chainables - two or more cards that can chain to eachother to render Gyokkou useless. For the sake of the meta, we'll also be maindecking MSTs in order to blow up stray Gyokkous that target your Recklesses before you're ready to fully capitalize off of them. As you can tell from how many times I've used the word "Gyokkou" in this paragraph, the card is a non-issue.

 

Because of the prevalence of Veiler, we'll be using Dimensional Fissure in order to protect our Cardcars. It has the added bonus of dealing with Mermails and Dark Worlds, although the decks suck already.

 

Deck Repice: R. Boyajian's Special Chain Burn

Card Count: 40

Monsters

3x Cardcar D

3x Swift Scarecrow

Spells

3x Pot of Duality

3x Card Shuffle

2x Chain Strike

1x One Day of Peace

1x Dimensional Fissure

Traps

3x Just Desserts

3x Secret Barrel

3x Corpse of Yatagarasu

2x Mystical Space Typhoon

3x Reckless Greed

3x Accumulated Fortune

3x Waboku

2x Dimension Wall

2x Ojama Trio

 

Top Tech: Card Shuffle

 

CardShuffle-DR1-EN-C-UE.png

 

You may be wondering what Card Shuffle is doing in this deck. The answer is quite simple. If you've ever played burn in a tourney, you understand the need for slowplaying. You will PROBABLY be sided on in games 2 and 3, so your goal is to inflict a little damage and then stall out with battle negation. Card Shuffle allows you to waste over 3 minutes on every turn you make -- if you drag out game 1 long enough, you can side into more burn, but if you don't, you can stall game 2 until time and take your win. I've prepared the following Side Deck formula:

 

3x Winged Kuriboh

3x Battle Fader

1x Mystical Space Typhoon

 

What more could a player ask for? A consistent way to use one of Burn's most valuable assets -- Time Stalling -- to the fullest. What do you think about Chain Burn in the new format? Do you think it will be able to efficiently top events? Or do you think Veiler is going to hamper the deck's effectiveness? How would you replace Cardcar in order to update the deck for today's meta? Leave your answers in the comments below. Next week, we'll be talking about the OCG exclusives that are just around the corner and how they will upgrade the Morphtronic deck to turn it into a tier 1 topping machine.

 

- Robert Boyajian

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You may be wondering what Card Shuffle is doing in this deck. The answer is quite simple. If you've ever played burn in a tourney, you understand the need for slowplaying. You will PROBABLY be sided on in games 2 and 3, so your goal is to inflict a little damage and then stall out with battle negation. Card Shuffle allows you to waste over 3 minutes on every turn you make -- if you drag out game 1 long enough, you can side into more burn, but if you don't, you can stall game 2 until time and take your win. I've prepared the following Side Deck formula:

 

The fact that someone actually wrote this, is proof enough for me that this deck should not exist.

 

As if we didn't already know that.

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Mermails? Suckish?

 

Sorry bro, but that statement alone made your entire post null.

 

Have a good day.

You don't get it.

Its also not his post its some guy from some blog or something.

 

also

"Next week, we'll be talking about the OCG exclusives that are just around the corner and how they will upgrade the Morphtronic deck to turn it into a tier 1 topping machine."

omg yes

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The comments mentioned something rather interesting.

 

They said that you could play Reasoning in the Side Deck. You simply side out all of your monsters so your whole deck consists of spells and traps. Then you waste lots of time flipping through each card in your deck, having reasoning's effect disappear, and then shuffle your deck.

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