I Hate Snatch Steal Posted January 29, 2014 Report Share Posted January 29, 2014 [spoiler='old version'] So last night I was lying in bed thinking "so alot of people want a less restrictive version of RUM - astral force right?" This morning I made this: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Type as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. My deck based on it wiped the floor with a dandywarrior and a gogogo zombie test deck. Is it really that good or do I just need better opponents? note to mods: I won't be mad if you choose to move this to another section. [/spoiler] Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 monster the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 29, 2014 Report Share Posted January 29, 2014 See this is just f***ing astral force without the attribute restriction. It's a joke that's not funny, basically. A retrain is not making the same card with less drawbacks -it's rethinking it. Link to comment Share on other sites More sharing options...
Slinky Posted January 29, 2014 Report Share Posted January 29, 2014 This is too powerful. The reason its BOTH. is because if its type: You can Tour Guide into a Volca. (you still can even with the restricted Astral, but this makes it even more potent because Astral has to target the Xyz with the highest rank) Tour Guide into a Full-Armored Crystal Zero Lancer. (Tour Guide into Grenosaurus, into Freezerdon, into FA Zero Lancer) Tour Guide into a Digvorzhak (Rank 3 machine) Tour Guide into Pleiades (rank 3 Warrior) If its attribute only: Tour Guide into Pleiades Options above are still possible (Tour Guide into No 47, Astral into #74/94/Freezerdon, overlay into FA Crystal Zero) You can turn Utopia into a Ptolemy Daigusto Fenix/Shining Elf into a Chidori Tour Guide into anything pretty much. These are just examples, it gets a lottt worse. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted January 29, 2014 Author Report Share Posted January 29, 2014 See this is just f***ing astral force without the attribute restriction. It's a joke that's not funny, basically. A retrain is not making the same card with less drawbacks -it's rethinking it. Ok, maybe I misused the word "retrained" (I have now changed the tag to "upgraded") but its not a joke, its an experiment! Correct me if I'm wroing, but I don't see astral force making a competative splash. This is too powerful. The reason its BOTH. is because if its type: You can Tour Guide into a Volca. (you still can even with the restricted Astral, but this makes it even more potent because Astral has to target the Xyz with the highest rank) Tour Guide into a Full-Armored Crystal Zero Lancer. (Tour Guide into Grenosaurus, into Freezerdon, into FA Zero Lancer) Tour Guide into a Digvorzhak (Rank 3 machine) Tour Guide into Pleiades (rank 3 Warrior) If its attribute only: Tour Guide into Pleiades Options above are still possible (Tour Guide into No 47, Astral into #74/94/Freezerdon, overlay into FA Crystal Zero) You can turn Utopia into a Ptolemy Daigusto Fenix/Shining Elf into a Chidori Tour Guide into anything pretty much. These are just examples, it gets a lottt worse. You're probably right. I probably overdid it with the upgrade. Now I know. edit: new version up in 30 seconds Link to comment Share on other sites More sharing options...
Slinky Posted January 29, 2014 Report Share Posted January 29, 2014 And now you completely invalidate Astral Force in itself. Literally any drawback to using the card has been removed. Astral Force is an extremely delicate card, change too much and it becomes broken, dont change enough and it becomes borderline unusable. Link to comment Share on other sites More sharing options...
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