Darj Posted February 1, 2014 Report Share Posted February 1, 2014 All Machine-Type monsters gain 300 ATK and DEF. Once per turn, when a player Synchro Summons a "Genex" monster(s) on their side of the field (except during the Damage Step): That player draws 1 card for each. During their respective Main Phase, each player can Normal Summon 1 "Genex" monster in addition to their Normal Summon/Set. (Each player can only gain this effect once per turn.) If this card on the field is destroyed and sent to the Graveyard: Add 1 "Genex"monster from your Deck to your hand. Then, if you only control "Genex" monsters, you can destroy all monsters on the field. Yes, the card has a lot of effects, but keep in mind this is Genex. Thoughts? Link to comment Share on other sites More sharing options...
-Noel- Posted February 1, 2014 Report Share Posted February 1, 2014 about 2 tier change at a time is not so good, though it's really well-balanced considering that's a "Genex" support (just meh...) Link to comment Share on other sites More sharing options...
Blake Posted February 1, 2014 Report Share Posted February 1, 2014 So... inelegant, "slap-what-i-can-on" design is okay because it's for a bad deck? Haha, no. It does too much and the design is completely and totally inelegant. The last effect is just over the top design that really doesn't show any thought other than "let's give them something absurd" as a design thought. The double normal summon is fine, the draw effect doesn't make sense and, if it works like draw 1 for each Genex synchro you control when it resolves, is unfair. And the fact that you made its destruction effect both mandatory and incapable of missing timing (if it wasn't mandatory) but not only when destroyed by the opp is absurd. So what, I can place another of this on top of it to Dark Hole + RotA? Remove the Dark Hole, make the draw for 1 draw when you synchro summon a genex opt, and make the search effect opponent dependant because having a rota that lets you double summon and draw doesn't make much sense, especially when it's searchable. about 2 tier change at a time is not so good, though it's really well-balanced considering that's a "Genex" support (just meh...) What a helpful, thoughtful post. Please continue to post in Realistic Cards just like you're doing now. Link to comment Share on other sites More sharing options...
kirur Posted February 1, 2014 Report Share Posted February 1, 2014 So... inelegant, "slap-what-i-can-on" design is okay because it's for a bad deck? Haha, no. It does too much and the design is completely and totally inelegant. The last effect is just over the top design that really doesn't show any thought other than "let's give them something absurd" as a design thought. The double normal summon is fine, the draw effect doesn't make sense and, if it works like draw 1 for each Genex synchro you control when it resolves, is unfair. And the fact that you made its destruction effect both mandatory and incapable of missing timing (if it wasn't mandatory) but not only when destroyed by the opp is absurd. So what, I can place another of this on top of it to Dark Hole + RotA? Remove the Dark Hole, make the draw for 1 draw when you synchro summon a genex opt, and make the search effect opponent dependant because having a rota that lets you double summon and draw doesn't make much sense, especially when it's searchable. What a helpful, thoughtful post. Please continue to post in Realistic Cards just like you're doing now. Everything he said plus a cherry on top. Seriously the card is way too powerfull with so much different support in so many different situations, look what Field Spells do and what advantage they can bring, this is 1 card has the same effect that 5 or 6 cards do and some can't even do.. that's just absurd, also that image has nothing to do with Genex in my opinion... Link to comment Share on other sites More sharing options...
Darj Posted February 1, 2014 Author Report Share Posted February 1, 2014 Thanks for the feedback. The draw was meant to turn the Synchro Summons of Genex Monsters into +0s, but I agree that it needs the OPT. I had not thought in making the search effect opponent-dependent but is an excellent idea. I will do that. I did suspect the nuke effect was too much but wanted to see what others thought about it first before taking it out. About the image, it's the closest thing I could find to an artwork of a power plant, and in this case it would be more of a hydroelectric power station. Link to comment Share on other sites More sharing options...
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