InsaneRoyalty Posted February 8, 2014 Report Share Posted February 8, 2014 Started something new since i'm starting out on the site so I wanted to get some feedback on a basis card that would work around a set of cards I plan on making. Mega Fortress cards mostly focus around Defense, but I could use some help in figuring out how to balance that out with some Attack. If you feel like helping out, message me and I'll send you some of the cards I've made so far for it. Below is just a main monster card that I'd like your opinion about. Let me know if it's OP'd or just right. [spoiler=] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 3 "Mega Fortress" monsters from your hand to the Graveyard. This card cannot be destroyed by battle. When this card attacks an opponent's monster, Special Summon 1 "Mega Fortress" monster from your Graveyard into face-down Defense Position. [/spoiler] Link to comment Share on other sites More sharing options...
gmaster1991 Posted February 8, 2014 Report Share Posted February 8, 2014 If you want to make an archetype that focuses primarily on defense, why not give them effects that let them attack while they're in Defense Position (like Total Defense Shogun). Now that I think of it, a Total Defense archetype could get around Mirror Force... Link to comment Share on other sites More sharing options...
Sunn O))) Posted February 8, 2014 Report Share Posted February 8, 2014 Can't really say anything about it, since other Mega Fortress cards don't exist yet. Can't really know if it's good or bad. The only thing I can say is that sending 3 monsters to the graveyard to summon it is too much, unless you have a way of quickly gaining hand advantage or if the monsters want to be in the graveyard. Link to comment Share on other sites More sharing options...
InsaneRoyalty Posted February 8, 2014 Author Report Share Posted February 8, 2014 Can't really say anything about it, since other Mega Fortress cards don't exist yet. Can't really know if it's good or bad. The only thing I can say is that sending 3 monsters to the graveyard to summon it is too much, unless you have a way of quickly gaining hand advantage or if the monsters want to be in the graveyard. That's why I said it's just a card to base the others around. I already made some I just needed an input on this one to see where to go from there. Link to comment Share on other sites More sharing options...
Sunn O))) Posted February 8, 2014 Report Share Posted February 8, 2014 It's a -3, so the cost is too high, unless your archetype somehow gets over this. Link to comment Share on other sites More sharing options...
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