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Night Elmlock (My First Card)


Trenterprise

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Normally, I would think that this card is overpowered for freely bringing out monsters from your Deck.  Emphasis on normally...  However, Tour Guide from the Underworld outclasses this in nearly every conceivable way and it's Unlimited in the 2014 TCG banlist!  That being said, compared to Tour Guide, your monster may actually be underpowered to an extent.  However, your card has some advantages over Tour Guide.  First, it's an EARTH monster and not a DARK monster.  That means Tour Bus To Forbidden Realms can search this card and Shadow-Imprisoning Mirror or Consecrated Light won't stop it.  Also, the Fiend you summon will not have it's 'on-field' effects negated and can be used as a Synchro monster.  Finally, Tour Guide itself can summon this thing so there's no real chance of a dead draw.

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You should either prevent this card from Summoning another Night Elmlock or move the "Once per turn" to the end of the effect, where it would say "The effect of Night Elmlock can only be activated once per turn." Otherwise, you can just Special Summon another Elmlock, then use that to Summon a third, and then Summon something else for a bunch of random field advantage.

 

Anyway, this has quite a few targets, just like Tour Guide. Things they both could Summon are Archfiend Heiress, Fabled Kushano, Dark Resonator, Infernity Necromancer (who gets its effect), and Poison Cloud. Then, since this can Summon Level 3 or lower monsters, you also get things Tour Guide doesn't, such as Chaos Necromancer, a few Ghostrick monsters (most notably Lantern and Mary, though I am not entirely sure on how good of a play this would be), Giant Germ, Goblin King, Rainbow Kuriboh, and House Duston. But, since you can't use that card immediately, you can't reliably go into Extra Deck plays with this as well as you can with Tour Guide. Its slowness is what kills it, but hey, you can search House Duston with this in a way that doesn't get foiled when your opponent blows up your face-down monster by a card effect.

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My ocg isn't perfect but I believe this is somewhat better:

 

Once per turn, during your End Phase, you can Special Summon 1 Level 3 or lower Fiend-type monster from your hand or Deck. You cannot Special Summon "Night Elmlock" with this effect.

 

Overal the effect is nice, the card isn't too strong and makes Fiend much better. I like it :)

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Both this and the card it summons will go to the Grave anyway so it may as well just be Armageddon Knight for Fiends. Way too slow and heavily outclassed. It does however dodge Veiler unlike Tour Guide, which is one of the few small niches it has. Still outclassed overall though.

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