thomasjcs Posted February 15, 2014 Report Share Posted February 15, 2014 You do realize this is an archetype specific Scarecrow, right? I'd use Scarecrow over this, and that isn't used at all. This is to Scarecrow as Hero Barrier is to Negate Attack. If I were you, I'd stay away from making archetype specific Spells/Traps of those that already exist in a generic form. Give this an extra benefit that makes this something that is not totally outclassed by the very card you modeled it after. Because right now, Scrap Iron Scarecrow is better because it can negate any attack, rather than just attacks on 6Sam monsters. It would have to be a good one, since SIS is pretty weak nowadays. That's mostly because the game is so fast that there aren't really that many turns in a Duel anymore, and Spell/Trap destruction is more prevalent than when SIS first came out. Perhaps instead you could *punnotintended* scrap the idea and go with a different kind of 6Sam protection effect, if you want the card to not be outclassed by something that already exists and isn't even good. I thought of a card that is like Scrap Iron Scarecrow but one that only works for the Six Sams. I wrote mostly what the Text said on the card I model this card after but giving this card some conditions to activate it. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted February 15, 2014 Report Share Posted February 15, 2014 You do realize this is an archetype specific Scarecrow, right? I'd use Scarecrow over this, and that isn't used at all. This is to Scarecrow as Hero Barrier is to Negate Attack. If I were you, I'd stay away from making archetype specific Spells/Traps of those that already exist in a generic form. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted February 15, 2014 Report Share Posted February 15, 2014 Give this an extra benefit that makes this something that is not totally outclassed by the very card you modeled it after. Because right now, Scrap Iron Scarecrow is better because it can negate any attack, rather than just attacks on 6Sam monsters. It would have to be a good one, since SIS is pretty weak nowadays. That's mostly because the game is so fast that there aren't really that many turns in a Duel anymore, and Spell/Trap destruction is more prevalent than when SIS first came out. Perhaps instead you could *punnotintended* scrap the idea and go with a different kind of 6Sam protection effect, if you want the card to not be outclassed by something that already exists and isn't even good. Link to comment Share on other sites More sharing options...
thomasjcs Posted February 16, 2014 Author Report Share Posted February 16, 2014 I tweaked it. Is it better or should I just lose the battle effect. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted February 16, 2014 Report Share Posted February 16, 2014 All you did was make the Card Grammar confusing. =/ It's so confusing that I'm having a very difficult time trying to fix it. Either way, your card is still outclassed. Link to comment Share on other sites More sharing options...
thomasjcs Posted February 16, 2014 Author Report Share Posted February 16, 2014 How is it now? I just made it to deal with card effects. Link to comment Share on other sites More sharing options...
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