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Artifacts' *10 Most Wanted*


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The orange is caduceus and it's not worthy on x3 since you can control only 1 of that face-up. The red is good indeed, but only if you have at least other 2 artifacts to pop with it. The blue one pops a face-up on the field so it's useful. Jar x3 is depressing, especially if you have 3 jars in your hand (happened to me). 

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The orange is caduceus and it's not worthy on x3 since you can control only 1 of that face-up. The red is good indeed, but only if you have at least other 2 artifacts to pop with it. The blue one pops a face-up on the field so it's useful. Jar x3 is depressing, especially if you have 3 jars in your hand (happened to me). 

I decided to run 1-2 Jars if any.

And the orange one is great, I don't care if you can only control one. Its the draw engine of the deck when combined with Cardcar.

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if I ran this deck I would focus on using stuff such as Artifact Movement, Double Cyclone and possibly Malovent Catastrophe to destroy your stuff, mainly your Beagaltach (which should be ran at 3 imo) who will net you some free plusses if you destroy your set artifacts, Moralltach will be able to destroy some cards, Failnaught will be able to reuse your stuff from grave for next turn, 

Caduceus gives you easy draws aswell so using something like Theosophy at the start of their turn will be cool, since then youll be able to Movement/Cyclone your artifacts, get to summon them, be able to use their effects and draw cards.

Labrys also seems cool since its sort of a free monster if they get rid of stuff,

I would probably consider maining t roars in the deck and veilers, and cardcar d seems like a must incase you cant explode on your turn

so after some research this is what my Artifact skeleton would look like

 

1-2 Aegis

3 Beagalltach

2 Caduceus

2-3 Failnaught

2-3 Labrys

2-3 Moralltach

2-3 Veiler/Herald of Orange Light

2-3 Cardcar D

 

3 Movement

2-3 Cyclone

 

3 Theosophy 

2-3 Roar

 

I would probably run some duality etc and upstarts just to draw into like Beagalltach for the plusses

 

Artifacts most wanted?

 

1. Beagalltach

2. Movement

3. Double Cyclone

4. Malovent Catastrophe

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IDK I wouldn't want double cyclone

 

on one hand it's an enabler, but on the other if your opponent's smart enough to outplay it it's dead as fuck

 

Also I'd run Orange Herald over Veiler

 

And 1-2 cards from the sky, cause while good it's so dead after T1

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IDK I wouldn't want double cyclone

 

on one hand it's an enabler, but on the other if your opponent's smart enough to outplay it it's dead as f***

 

Also I'd run Orange Herald over Veiler

 

And 1-2 cards from the sky, cause while good it's so dead after T1

The only way to outplay Cyclone is to not set anything, which would mean they wouldnt set a backrow so thats a good thing, if you show them cyclone g1 they will be pressured to set

I guess because of that Catastrophe could be a pretty good card to set, but still atm best play really is movement + Beagalltach

 

hmm I guess Herald is cool because it destroys but at the same time its a -1 since None of your artifacts would ever really be considered dead unless you had no way to destroy them then you may aswell hold onto them until you can make a play, but  if you veiler it might mean you MUST get rid of the monster on your turn

 

Cards from Sky I guess seems cool, might be pretty good to run it with Duality and Cardcar D for the turbo to make this deck really fast

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I must say that the deck is quite entertaining due to its uniqueness, but bad situations happen too frrquently. Example: i start, 6 cards in my hand, 4 artifacts 1 movement. In oppo turn i summon all my artifact with movement-beagalltach, then i use them to xyz (then my opponent might get rid of my xyz)...well i have no cards no, and it's hard to restart making game with this deck

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