the_engineer Posted February 24, 2014 Report Share Posted February 24, 2014 When a Spell/Trap card is activated: Pay 2000 Life Points: Negate that activation and Banish it, then, your opponent must banish all the copies of the destroyed card from its deck. how would you see this card in the current format? Link to comment Share on other sites More sharing options...
Neutrality Man Posted February 24, 2014 Report Share Posted February 24, 2014 When a Spell/Trap card is activated: Pay 2000 Life Points: Negate that activation and Banish it, then, your opponent must banish all the copies of the destroyed card from his or her deck. I fixed your wording for you. So, this is some kind of fusion of Bottomless Trap Hole and the Nobleman of Extermination? Link to comment Share on other sites More sharing options...
razzy Posted February 24, 2014 Report Share Posted February 24, 2014 When a Spell or Trap card is activated: Pay 2000 Life Points; negate that activation of that card, and if you do, banish it, then, your opponent must banish all the copies of that card from their deck. Kinda OP but there ya go. Link to comment Share on other sites More sharing options...
the_engineer Posted February 24, 2014 Author Report Share Posted February 24, 2014 So, this is some kind of fusion of Bottomless Trap Hole and the Nobleman of Extermination? Well, yes. something that could slow down or either totally stop certain decks (Spellbook/FF for example) Link to comment Share on other sites More sharing options...
Sleepy Posted February 24, 2014 Report Share Posted February 24, 2014 I'd say no. It allows for pure-hate decks to be a thing. Now we have plenty of monster negation with Veiler, Fiendish Chain, Breaktrhough, and Photon Strike Bounzer. An easy Spell/Trap negator is not what I'd like to see happen. If it was pure Spells, it'd be better than Magic Jammer and on pair with the still solid 7 Tools of the Bandit. At least, that's how I see it. Link to comment Share on other sites More sharing options...
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