Lunar Origins Posted February 28, 2014 Report Share Posted February 28, 2014 Onixian Flashmob [ Trap ] Gain control of 1 monster on the field during this Phase only. The effect is simple but the uses are endless. Being a trap means that, if you have to take an opponent's monster for a play, then you have to wait a turn to make that play, and if you were going to use it as a cop-out to attack then you wouldn't be able to use the monster to make plays that turn, either. It can be used to disrupt your opponent's plays, sure, but then again they can just go to another phase, more often than not main phase 2, in order to finish that combo. Discuss? Link to comment Share on other sites More sharing options...
Sleepy Posted February 28, 2014 Report Share Posted February 28, 2014 The equation is simple. Take a monster during Battle Phase when: -You'll make it clash with an equally strong one. -You'll go for game. -You need the raw power but have a way of killing it during MP2 when it goes back. Take a monster during your Main Phase 1 when: -You'll use it for a Summon. -You'll flip it face-up. -You wanna take advantage of the effect. Take a monster during your opponent's Battle Phase if you want a meat-shield that can potentially make your opponent get rid of it. Take a monster during your opponent's Main Phase if you want to disrupt a play. I like the concept. The most dangerous use would be the chance to clear it out of the way during your own Battle Phase and hit with everything. Other than that I like the other uses, and they'd make it a little bit more splashable than Enemy Controller. Link to comment Share on other sites More sharing options...
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