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Antimatter Conversion - Rank to Level !


BatMed

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This is a very realistic card, and there are already four cards in the anime that do something similar (see http://yugioh.wikia.com/wiki/Gives_Xyz_Monsters_Levels). There are lots of good things about this card, so I hope you don't mind if I quickly move on to the few things that need improving, as they are more clear-cut:

  • "Face up" should read "Face-up"
  • The use of the apostrophe in "monsters's" is somehow wrong, and I think it should read [monsters']. (I have used square brackets instead of quotation marks because quotes would be confusing next to the apostrophe).
  • The words "ranks" and "levels" need to be capitalised.
  • You said that this effect Time 23, on 06 Mar 2014 - 7:04 PM, said:

     

     

     

    When an Xyz monster(s) is destroyed and sent to the Graveyard: Banish it instead.

     

     

    was added to balance the card. I some cases this line does make the card weaker, but in others, it only makes it stronger still. Which situations make this a balance and which make this a bonus are complex, so I will simplify them below by calling the part about Ranks becoming Levels "Effect 1" and the part about Xyz being Banished when they are sent to the Graveyard "Effect 2":

     

    • You are using Effect 1 to apply positive effects that refer to Levels onto your Xyz monsters. However, when your Crimson Knight Vampire Bram is destroyed, Effect 2 means that it is Banished, rather than sent to the Graveyard and therefore you cannot activate its effect that would allow you to Special Summon it during the next Standby Phase. In this situation, Effect 2 is a balance.

    • However, the exact same situation could apply, but it is your opponent's Crimson Knight Vampire Bram that is destroyed. Here you can see that Effect 2 would be a bonus.

This is not all. You or your opponent could use a D.D deck, which would reverse the situations. The point I am trying to get at is that, Effect 2 does not effectively work as a balancing measure, if you feel that Effect 1 even requires a balancing measure (I do not, as it affects both players equally), then you should probably add an activation cost of some sort. Please note that I am not criticising Effect 2 and saying that it should not be on the card (I think it should be, as it adds an extra element to the card, making it more interesting), but rather saying: If you think the card needs balancing, add a cost.

 

Sorry if I have made my review too bulky/long. I have tried to put TL:DR parts in bold.

 

EDIT: Darn, I don't know how to use the quoting thing properly.

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This is a very realistic card, and there are already four cards in the anime that do something similar (see http://yugioh.wikia.com/wiki/Gives_Xyz_Monsters_Levels). There are lots of good things about this card, so I hope you don't mind if I quickly move on to the few things that need improving, as they are more clear-cut:

  • "Face up" should read "Face-up"
  • The use of the apostrophe in "monsters's" is somehow wrong, and I think it should read [monsters']. (I have used square brackets instead of quotation marks because quotes would be confusing next to the apostrophe).
  • The words "ranks" and "levels" need to be capitalised.
  • You said that this effect Time 23, on 06 Mar 2014 - 7:04 PM, said:
    was added to balance the card. I some cases this line does make the card weaker, but in others, it only makes it stronger still. Which situations make this a balance and which make this a bonus are complex, so I will simplify them below by calling the part about Ranks becoming Levels "Effect 1" and the part about Xyz being Banished when they are sent to the Graveyard "Effect 2":

    • You are using Effect 1 to apply positive effects that refer to Levels onto your Xyz monsters. However, when your Crimson Knight Vampire Bram is destroyed, Effect 2 means that it is Banished, rather than sent to the Graveyard and therefore you cannot activate its effect that would allow you to Special Summon it during the next Standby Phase. In this situation, Effect 2 is a balance.

    • However, the exact same situation could apply, but it is your opponent's Crimson Knight Vampire Bram that is destroyed. Here you can see that Effect 2 would be a bonus.

This is not all. You or your opponent could use a D.D deck, which would reverse the situations. The point I am trying to get at is that, Effect 2 does not effectively work as a balancing measure, if you feel that Effect 1 even requires a balancing measure (I do not, as it affects both players equally), then you should probably add an activation cost of some sort. Please note that I am not criticising Effect 2 and saying that it should not be on the card (I think it should be, as it adds an extra element to the card, making it more interesting), but rather saying: If you think the card needs balancing, add a cost.

 

Sorry if I have made my review too bulky/long. I have tried to put TL:DR parts in bold.
 
EDIT: Darn, I don't know how to use the quoting thing properly.

 

yes I think I will add a cos for is activation... Thanks a lot I really appreciate your comment !!

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Wouldn't the effect actually say something like: "Face-up Xyz monsters have their Rank treated as their Level"?
That aside, though, it seems a little random. ALTHOUGH given the fact that Xyz monsters spontaneously gain levels, you could do some silly Ark Knight into second Ark Knight plays and what-not.

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Wouldn't the effect actually say something like: "Face-up Xyz monsters have their Rank treated as their Level"?
That aside, though, it seems a little random. ALTHOUGH given the fact that Xyz monsters spontaneously gain levels, you could do some silly Ark Knight into second Ark Knight plays and what-not.

First, they don't "GAIN" Level...the effect actually say: "Face-up Xyz monsters have their Rank treated as their Level instead" !!

And I'm still trying to add a cost.

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