liljramos88 Posted March 7, 2014 Report Share Posted March 7, 2014 Remade my Incan deck Link to comment Share on other sites More sharing options...
liljramos88 Posted March 11, 2014 Author Report Share Posted March 11, 2014 bump Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 13, 2014 Report Share Posted March 13, 2014 So how often does this actually get the dragons out? Link to comment Share on other sites More sharing options...
Canadian Posted March 13, 2014 Report Share Posted March 13, 2014 You could tech a galaxy serpent in this for BRD plays. It is also searchable from Galaxy Soldier. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 13, 2014 Report Share Posted March 13, 2014 Why didn't I think of running 1 for 1 in my deck? Anyways, have you considered something like Skill Prisoner in the side? To combat those decks whose bosses try to banish or bounce your cards? I don't know what people play too much in the meta, but I know that Pleiades is a thing. I guess effect negation in general could cover that, though. Link to comment Share on other sites More sharing options...
liljramos88 Posted March 14, 2014 Author Report Share Posted March 14, 2014 any ideas on what to take out its pretty easy to get out the dragons almost always by turn 3 i have summoned both dragons and begin loop. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 14, 2014 Report Share Posted March 14, 2014 I say drop the red artifact for the Galaxy Serpent. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 14, 2014 Report Share Posted March 14, 2014 And you could probably drop the Movements. I don't think 3 and 3 Theosophy when you have a total of 4 targets is a good idea anyways. Link to comment Share on other sites More sharing options...
Canadian Posted March 14, 2014 Report Share Posted March 14, 2014 When used in a deck like this, its better to use MST instead of Movement. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 14, 2014 Report Share Posted March 14, 2014 Lance would seem more useful usually, anyways, since you don't care if your monster is destroyed, as long as it isn't banished or bounced, etc. Link to comment Share on other sites More sharing options...
liljramos88 Posted March 15, 2014 Author Report Share Posted March 15, 2014 k will do i was also thinking of decreasing the number of supays to 2 Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 15, 2014 Report Share Posted March 15, 2014 I just realized how little the deck seems to focus on Synchro. If you're running One for One, you'll probably want 3 Supay. You might want to extend your synchro options as well to fit the lower end of the spectrum to accommodate 3 Supay. Link to comment Share on other sites More sharing options...
liljramos88 Posted March 16, 2014 Author Report Share Posted March 16, 2014 k will make changes any ideas on the extra deck a have a few options but limited on room Link to comment Share on other sites More sharing options...
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