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Vivid Knight


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300px-VividKnight-SHSP-EN-R-1E.png

 

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

 

Targets:

Aurkus, Lightsworn Druid

Beast-Warrior Puma

Bujin Arasuda

Bujin Hirume

Bujin Mikazuchi

Bujin Yamato

Bujinki Amaterasu

Bujintei Kagutsuchi

Bujintei Susanowo

Bujintei Tsukuyomi

Constellar Aldebaran

Constellar Hyades

Constellar Kaus

Constellar Omega

Felice, Lightsworn Archer

Hunter of Black Feathers

Mystical Knight of Jackal

Phantom Beast Cross-Wing

Phantom Beast Thunder-Pegasus

Vivid Knight

Wulf, Lightsworn Beast

 

Thoughts? I'm running it at 2 in my Bujin deck and it's working fine.

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It's redundant with Turtle in Bujins. Even if your Graveyard is locked by Soul Drain or somesuch, this is not a Bujin, and the -1 you avoid by blinking out your Bujin rather than replacing it with one of the others is outweighed by the utility of consistently having a Bujin on the field.

 

More importantly Arasuda out-rads it.

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