Premier Alexander Romanov Posted March 12, 2014 Report Share Posted March 12, 2014 Don Thousand's DealSpell/NormalTarget 1 face-up Xyz Monster you control, then reveal, from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type OR Attribute as the target but a higher Rank; Add 1 "Rank-Up-Magic" from your Deck to your hand. You can only activate 1 "Don Thousand's Deal" once per turn.Discuss. Link to comment Share on other sites More sharing options...
Toffee. Posted March 12, 2014 Report Share Posted March 12, 2014 EDIT: Nevermind. I thought it was continuous. Guh. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 EDIT: Nevermind. I thought it was continuous. Guh.Gonna give an actual comment? :P Link to comment Share on other sites More sharing options...
Althemia Posted March 12, 2014 Report Share Posted March 12, 2014 I don't like this idea at all, mainly because you just made one of the current best cards available at 6. You made it available at 6 for goodness sake. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 I don't like this idea at all, mainly because you just made one of the current best cards available at 6. You made it available at 6 for goodness sake.Yeah, but you can only activate it once per turn, and only if you have an Over-Hundred Number in your Extra Deck.All the card is is a +0 either way. Link to comment Share on other sites More sharing options...
Toffee. Posted March 12, 2014 Report Share Posted March 12, 2014 Originally I listed something, but I fixed it cuz' I derped.That aside...You could let it recover Rank-Up cards from the Graveyard as well. I mean, if you wanted.Also, the fact it's once-per-turn is irrelevant, because Koko's post is still a prominent factor. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 Originally I listed something, but I fixed it cuz' I derped.That aside...You could let it recover Rank-Up cards from the Graveyard as well. I mean, if you wanted.Also, the fact it's once-per-turn is irrelevant, because Koko's post is still a prominent factor.True, but Artifacts recently acquired a second MST that is Artifact-specific, and Artifacts, specifically Moral, are incredibly splashable.I was using the same principles as Movement in the creation of this card.By that logic, if we can have 6 MSTs with some slight deck-building restrictions, why not 6 Upstart Goblins with the same idea? Link to comment Share on other sites More sharing options...
Blake Posted March 12, 2014 Report Share Posted March 12, 2014 Who CARES if it's a +0, it's Upstart Goblin at 6. It's a 34 card deck. And doesn't have any real restriction on it. Oh noes, I have to run 101/107!Hell, you can literally just put an overhundred in anything and it becomes 3 upstart and you never have to summon it. Exodia says hi.And hell, do you know how plain stupid it is to use Artifacts as a design validator is?OH HEY, NEO DARK WORLDS DID IT, I CAN TOO!Stupid, stupid, STUPID design that should honestly be scrapped. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 Who CARES if it's a +0, it's Upstart Goblin at 6. It's a 34 card deck. And doesn't have any real restriction on it. Oh noes, I have to run 101/107!Hell, you can literally just put an overhundred in anything and it becomes 3 upstart and you never have to summon it. Exodia says hi.And hell, do you know how plain stupid it is to use Artifacts as a design validator is?OH HEY, NEO DARK WORLDS DID IT, I CAN TOO!Stupid, stupid, STUPID design that should honestly be scrapped.So I guess the verdict's in.How do I fix it? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 12, 2014 Report Share Posted March 12, 2014 Don't make spell cards that draw at no real cost simple So lose the draw effect and it is fine. And that Artifact example was just bad m8, I'm sorry. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 Don't make spell cards that draw at no real cost simple So lose the draw effect and it is fine.And that Artifact example was just bad m8, I'm sorry.Sorry.I also figured, with everyone finding ways to use Artifacts in EVERYTHING, that people actually liked the archetype.Anyways, it's fixed. Link to comment Share on other sites More sharing options...
evilfusion Posted March 12, 2014 Report Share Posted March 12, 2014 I don't see the point of this. You literally have a Rank-Up Magic searcher that requires you to first fulfill the conditions for activating that Rank-Up Magic. That won't help the consistency issues of Rank-Up Magic, because you have no reason to be running something like this unless you're running max copies of your desired Rank-Up Magic. It also doesn't help Decks that run Rank 4s with Limited Barian's Force, because half the time, they won't be Ranking Up into a corresponding CXyz/Number C. This may have been deliberate, but why a RUM search card that's so specific, if it doesn't help the only really good Rank-Up Magic? It also doesn't help The Seventh One, but I won't blame you for that. Flavor wise, it has none. Don Thousand's Throne in the anime had the context of power Vector gained by sitting on the aforementioned throne, and Don Thousand's Contract's flavor was that someone else gives up their life for Don Thousand to grant them power (Vector's Chaos Mad Feast needed the Contract to Summon 3 C10X). In this sense, there's no reason why it's a "Don Thousand" card. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 I don't see the point of this. You literally have a Rank-Up Magic searcher that requires you to first fulfill the conditions for activating that Rank-Up Magic. That won't help the consistency issues of Rank-Up Magic, because you have no reason to be running something like this unless you're running max copies of your desired Rank-Up Magic. It also doesn't help Decks that run Rank 4s with Limited Barian's Force, because half the time, they won't be Ranking Up into a corresponding CXyz/Number C. This may have been deliberate, but why a RUM search card that's so specific, if it doesn't help the only really good Rank-Up Magic? It also doesn't help The Seventh One, but I won't blame you for that. Flavor wise, it has none. Don Thousand's Throne in the anime had the context of power Vector gained by sitting on the aforementioned throne, and Don Thousand's Contract's flavor was that someone else gives up their life for Don Thousand to grant them power (Vector's Chaos Mad Feast needed the Contract to Summon 3 C10X). In this sense, there's no reason why it's a "Don Thousand" card.OK.Thank you for telling me what's wrong with it.Now, how do I get this card right? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 12, 2014 Report Share Posted March 12, 2014 Rank-Up-Magic Starter Spell Card Lore: Add one RUM to your hand xD Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 Rank-Up-Magic StarterSpell CardLore: Add one RUM to your hand xDBut that's too basic and bland.I mean, is that what will work?Just the simplest effect possible?Is that what you all want? Link to comment Share on other sites More sharing options...
Delibirb Posted March 12, 2014 Report Share Posted March 12, 2014 Maybe make it add to topdeck instead? I dunno, I dont see any major issues with a RUM searcher, but instantly is a bit scary. The topdeck either makes you need Upstart then, or wait till next turn when you may not even have a target. Or just an actual cost, that works too. Link to comment Share on other sites More sharing options...
evilfusion Posted March 12, 2014 Report Share Posted March 12, 2014 But that's too basic and bland. I mean, is that what will work? Just the simplest effect possible? Is that what you all want? It depends on what you're TRYING to accomplish. Do you want a card that will be considered playable in the current meta, that will make Rank-Up-Magic a viable Deck? Are you aiming for something that could feasibly be used in a fanfic/RP/episode, in terms of flavor, usage, power, and all that? Or are you just posting a train of thought with no greater motive than supporting Rank-Up-Magic? If you want a playable card in the current meta, you need it to be extremely simplistic, direct, and effective. No difficult activation conditions or restrictions. In that sense, the best thing you could do is literally exactly what was said "Add 1 'Rank-Up-Magic' Spell Card from your Deck or Graveyard to your hand. You can only activate 1 X per turn". That would get you a card that'll either thin the Deck or recycle a Rank-Up Magic you already used. I forsee such a card replacing copies of Rank-Up Magic in Decks that run it. If you get it before RUM, you thin the Deck. If you get it after RUM, you recycle it. If you want something in terms of fiction writing, then adding a simple cost would be just as effective. It can be a discard, or an LP payment. It could require you to control an Xyz, but revealing a CXyz/Number C that matches is completely and utterly pointless. It's an unnecessary step. In the long run, cards with difficult or restrictive conditions, but not a good enough benefit for fulfilling the condition, will always be considered bad. Cards that do too much for the simplicity of activation, will be considered too good. Balance is always key. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 12, 2014 Author Report Share Posted March 12, 2014 It depends on what you're TRYING to accomplish. Do you want a card that will be considered playable in the current meta, that will make Rank-Up-Magic a viable Deck? Are you aiming for something that could feasibly be used in a fanfic/RP/episode, in terms of flavor, usage, power, and all that? Or are you just posting a train of thought with no greater motive than supporting Rank-Up-Magic? If you want a playable card in the current meta, you need it to be extremely simplistic, direct, and effective. No difficult activation conditions or restrictions. In that sense, the best thing you could do is literally exactly what was said "Add 1 'Rank-Up-Magic' Spell Card from your Deck or Graveyard to your hand. You can only activate 1 X per turn". That would get you a card that'll either thin the Deck or recycle a Rank-Up Magic you already used. I forsee such a card replacing copies of Rank-Up Magic in Decks that run it. If you get it before RUM, you thin the Deck. If you get it after RUM, you recycle it. If you want something in terms of fiction writing, then adding a simple cost would be just as effective. It can be a discard, or an LP payment. It could require you to control an Xyz, but revealing a CXyz/Number C that matches is completely and utterly pointless. It's an unnecessary step. In the long run, cards with difficult or restrictive conditions, but not a good enough benefit for fulfilling the condition, will always be considered bad. Cards that do too much for the simplicity of activation, will be considered too good. Balance is always key.Thank you. Link to comment Share on other sites More sharing options...
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