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Past Agents Descend!


AgentMaker19

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I have recently been thinking about the new sets that will be released soon in Japan so I would like to go to one of my favorite monster archetypes, Agents, and have come up with a new set of five Agents that I call "Past Agents." The name comes from the fact that each card is named after something in the Solar System that was at one time considered a planet.

 

Past Agent of Development - Ceres

Lv. 5

2100/1500

Light-Attribute

Fairy/Effect/Fusion

Agent of Creation - Venus + Mystic Shine Ball

This card is fusion summoned from the fusion deck by returning only the above monsters from the field to the deck. While this card is face up on the field, once per turn, you can increase the level of one monster on your side of the field by 1. If "Sanctuary of the Sky" is in play you can use this ability again on a different monster.

 

Past Agent of Protection - Juno

Lv. 5

1500/2500

Light-Attribute

Fairy/Effect/Fusion

Agent of Miracles - Jupiter + Mystic Shine Ball

This card is fusion summoned from the fusion deck by returning only the above monsters from the field to the deck. While this card is face up on the field no other monster card can be chosen as an attack target or the target of your opponent's card effects.

 

Past Agent of Vitality - Vesta

Lv. 5

0/0

Light-Attribute
Fairy/Effect/Fusion
Agent of Force - Mars + Mystic Shine Ball
This card is fusion summoned from the fusion deck by returning only the above monsters from the field to the deck. While this card is face up on the field in attack position it cannot be destroyed by battle. When you life points are higher that your opponents, increase this card's attack and defense by that amount. When you life points are lower than your opponents, during your end phase increase your life points until they equal your opponent's life points. After that, turn this card into defense position until after your next turn has passed.
 
Past Agent of Wisdom - Pallas
Lv. 5
2000/1700
Light-Attribute
Fairy/Effect/Fusion
Agent of Knowledge - Mercury + Mystic Shine Ball
This card is fusion summoned from the fusion deck by returning only the above monsters from the field to the deck. While this card is face up on the field, any time you draw a spell card from your deck you can reveal it to draw another card.
 
Past Agent of Death - Pluto
Lv.9
3600/2700
Light-Attribute
Fairy/Fusion/Effect
Agent of Judgement - Saturn + 3 "Mystic Shine Ball"
This card is fusion summoned from the fusion deck by returning only the above monsters from the field to the deck. If you have "Sanctuary of the Sky" active on your side of the field and no monsters in BOTH your graveyard and banished zone, you can release this card to declare yourself the winner of the duel. (This effect cannot be negated)
 
 
My reason for making all of the cards fusion monsters was so that, any one of them could be placed in an Agent Deck without causing the need to sacrifice a card already in the main deck. The reason behind using the "Contract Fusion" method which is also used by Neo-Spacians and Gladiator Beast, as well as my choice of fusion material monsters, was to create the greatest recycling effect for the cards. Agent of Creation - Venus can continuously summon Mystic Shine Balls from the Deck and the new Pendulum Summoning Method also allows for multiple summoning so I was looking for a way to best utilize that. I don't have any picture ideas for these cards but tell me what you think of them. I'm looking for feedback.
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I'm no moderator but it would be nice if you actually made the cards, posted them in picture format, and put them in the Multiple Cards section.
On the other hand, you should read the OCG Guide to make these effects more professional. It was kind of difficult to see what each effect was going for.
For example, Ceres. Is that once per turn? Does it affect all monsters if Sanctuary in the Sky is in play?
Otherwise it's a nice general way to build upon the Archetype. Maybe too general? The effects seem to be a bit recycled for what you pay to set them up.

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There are two sections in both RC: the usual one with the pics and this one (in the event you can't find a pics). You're fine.

On to CnC.

 

The series revolves A LOT around Mystical Shine Ball (and Contact Fusion) to summon said monsters. It is a nice addition to Agents (and Pendulum Summoning could make them see play relatively quick).

 

Let's see what we have:

 

Ceres can raise a monster's Level by 1 up to twice per turn (assuming you have Sanctuary, otherwise only once)

Juno blocks other monsters from being attacked/targeted by effects

Vesta can't die in battle if in attack position and either gains points (like Mars does) or your LP is equalized if lower, but at the cost of it being in Defense Position for a turn.

Palias is essentially Heart of the Underdog for Spell cards.

Pluto is pretty much an alt win condition; you need to run Saturn + 3 MSBs to summon it and your grave/banished zone need to be clean (w/usual Sanctuary business)

 

Overall, like I mentioned earlier, they look like good support cards for Agents, but relies heavily on that Level 2 monster.

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