thanonyx Posted March 21, 2014 Report Share Posted March 21, 2014 [spoiler=lore] 1 WATER Tuner + 1 or more "Shark" non-Tuner monsters All face-up "Shark" monsters you control gain 300 ATK. Once per turn, during your Main Phase: You can Special Summon 1 "Shark" monster from your hand. [/spoiler] This card's art would make anyone afraid to go sailing ever again, except if you're the one of the lucky few sailing on the giant monster shark boat. Admit it, those are 4 of the most awesome words ever strung together. Giant-Monster-Shark-Boat. Link to comment Share on other sites More sharing options...
thanonyx Posted March 23, 2014 Author Report Share Posted March 23, 2014 bump Link to comment Share on other sites More sharing options...
Sleepy Posted March 23, 2014 Report Share Posted March 23, 2014 This seems pretty fun but very casual. Sharks in general are pretty weak, and it's better if the Summoning conditions are easier. If I had to suggest something, it'd be making it 2700 so the boost would put it at 3000, make the non-Tuners generic, and make the Shark Special Summoning effect more along the lines of "Discard 1 card and target 1 "Shark" monster in your Graveyard, except "Sharkhull - Terror of the 7 Seas"; Special Summon it". The strongest Shark that comes to mind is Megalodon, and I wouldn't say that's broken at all. Overall I like this concept and the image fits too. Link to comment Share on other sites More sharing options...
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