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After Timaeus, Hermos, and Critias defeated the Orichalcos, a new legend began


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In b4 konami makes TCG/OCG legendary knights unplayably underpowered, since we all know that's going to happen.

 

So the idea behind this set is that after the events of yu-gi-oh duel monsters season 4, the legendary knights kept thier knight forms and improved thier skills.

 

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Increase this card's level by 1 and ATK by 400 for each "Neo Legendary Knight" monster you control with a different name. Once per turn: you can destroy all field spell cards on the field. This effect cannot be negated and this destruction cannot be prevented. You must control this face-up card, "Neo Legnendary Kngiht Critias", and "Neo Legneary Knight Hermos" to activate and to resolve this effect. Once per turn: you can discard 1 card to activate 1 spell card from your graveyard. When that card leaves the field, shuffle it into the deck.

 

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Increase this card's level by 1 and ATK by 400 for each "Neo Legendary Knight" monster you control with a different name. Once per turn: you can discard 1 card to activate 1 trap card card from your graveyard. When that card leaves the field, shuffle it into the deck. When this card inflicts battle damage to your opponent: draw 1 card. You must control another "Neo Legendary Knight" monster with a different name to activate this effect.

 

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Increase this card's level by 1 and ATK by 400 for each "Neo Legendary Knight" monster you control with a different name. During either player's turn, once per turn, you can banish 1 Level 6 or lower Effect Monster from your Graveyard; Until the End Phase, also treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field.

 

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While your lifepoints are 1/4 or less then the amount you started the duel with: pay half your life points; special summon 1 each of "Neo Legendary Knight Timaeus", "Neo Legendary Knight Critias", and "Neo Legendary Knight Hermos" from your hand, deck or graveyard. If you do summon this way: you cannot declare direct attacks or summon any other monsters until the end of your next turn. Spells, Traps, and card effects cannot be activated in response to this card's activation.

 

I dug this set up from my archives and updated it to the newest YCmaker templates, so it might not be my best.

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