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Trap Engineer Vivyzian


Darj

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2 Level 4 monsters
This card is unaffected by the effects of Trap Cards. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card your opponent controls; destroy that target, and if you do, if it was a Trap Card, banish it instead of sending it to the Graveyard, then you can Set 1 card with the name of that Trap Card from your Graveyard.

 

Basically a Ghostrick Alucard for Rank 4s with additional effects against Traps. Flavor-wise, as an expert on traps, Vivyrian is able to both remove and build Trap Cards, hence her removal and recycling effects.

 

Update:

04/09/14: Added immunity to Traps, +100 to original ATK.

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It's pretty strong but definately not invincible. The trap engineer theme is cool. Maybe to stick with the theme (and give a slight nerf) the destruction effect could fail if the set card is a spell card? Then again, with the current limited traps (Solem, Compulsory, Bottomless, Torrential) that monstr would already be gone before it can use it's eff so I suppose having it unaffected by buffs does help it a bit.

Theme wise -  you should probably not destroy Spells but balancing wise it's fine to do so.

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It's pretty strong but definately not invincible. The trap engineer theme is cool. Maybe to stick with the theme (and give a slight nerf) the destruction effect could fail if the set card is a spell card? Then again, with the current limited traps (Solem, Compulsory, Bottomless, Torrential) that monstr would already be gone before it can use it's eff so I suppose having it unaffected by buffs does help it a bit.

Theme wise -  you should probably not destroy Spells but balancing wise it's fine to do so.

 

Exactly. The card wouldn't be as good if it couldn't destroy a targeted Set card that happened to be a Spell, or "floodgate" Spells like D.Fissure.

I don't get what you meant with the sentence in bold: The card doesn't have any protection effect, athough one would be nice. Perhaps a build-in immunity to Traps would be fine?

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This is like a walking version of Retort. It is good as it is, and while we do need a rank 4 that removes backrow, this one is quite weak. Yes, if you can pull of its entire effect, it may be pretty powerful, but it cannot negate something like Retort would. Yes, this is a Spell/Trap removal card not a negation one, but its still vulnerable to cards it would probably destroy. Maybe make the card targeted cannot be chained to this effect activation? It would be pretty fair to me.

 

About the image... it does represent the effect, but I can see that most of people in RC likes to do cards with pictures of almost semi-naked (not the case on this one thought) girls/child/women, and after what the card name suggests what the card should do, give a name for that monster. My point is that it is not realistic at all, imo, we almost dont have cards like this in the game. This is a custom card forum, ok, but you could make the card cooler if it looked more like a thing you could see in the actual game.

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This is like a walking version of Retort. It is good as it is, and while we do need a rank 4 that removes backrow, this one is quite weak. Yes, if you can pull of its entire effect, it may be pretty powerful, but it cannot negate something like Retort would. Yes, this is a Spell/Trap removal card not a negation one, but its still vulnerable to cards it would probably destroy. Maybe make the card targeted cannot be chained to this effect activation? It would be pretty fair to me.

 

About the image... it does represent the effect, but I can see that most of people in RC likes to do cards with pictures of almost semi-naked (not the case on this one thought) girls/child/women, and after what the card name suggests what the card should do, give a name for that monster. My point is that it is not realistic at all, imo, we almost dont have cards like this in the game. This is a custom card forum, ok, but you could make the card cooler if it looked more like a thing you could see in the actual game.

 

Indeed, I took Retort as inspiration/example for this card's second effect. I didn't want to make it too powerful as a S/T remover because I tried to follow the standards of S/T removers (Alucard, Breaker, Lyla,) who don't have an outstanding ATK for their Level/Rank nor a protective effect (although Alucard can replace itself with another Ghostrick Card, this only works in its home Deck).

 

I think preventing the targeted card from being activated would be irrelevant: If that card happens to be one of the big 4 backrow staples, Fiendish Chain/Breakthrough or anything chainable, the opponent can simply chain it to this card's Summon before it gets the chance of activating her effect. That effect works better on cards like Night Shot or that Fire Formation Spell because the opponen't usually won't see them coming.

On the other hand, a built-in Immunity to Traps would be more effective, and would go with this card's flavor as a trap specialist: She is able to detect traps and avoid them accordingly.

 

And I get what you mean with the last part, but I wouldn't say those cards are unrealistic, since Konami has given us cards that depict cute girls. Tour Guide is an example of this.

 

 

So, for making this card better, how about adding an immunity to Traps AND allow her to search Traps from the Deck with her second effect? Given this second effect is situational, I don't think the deck searching would become that much of a problem. Raising her ATK is also an option, but by how much?

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On the effect: An immunity to Trap Cards seems cool to me, Konami doesnt make designs that are immune to traps anymore, and it would be totally fair for this card, her only problem would be Solemn and maybe a Black Horn. And I think it is ok for her to either gain the ability to search from the Deck OR increase its ATK, not both. I would prefer the search, it is kinda of situational but is better than a better stat, especially if you can hit something like Fiendish Chain.

 

On the picture: Yes, we do have cute girls as cards, my main problem is giving name for those monsters, like you did for yours (Vivyzian). Look at Tour Guide as an example, or Harpie Ladies. Tour Guide name already gives a hint of what the effect should be, so I think is pointless to give another name after that. 

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I was actually considering combining the deck searching with either the Trap immunity OR the ATK boost, but I like the idea of immunity + deck searching. After all, immunity to Compulsory, Torrential and other Traps that don't negate the Summon is a nice perk.
 

On the picture: Yes, we do have cute girls as cards, my main problem is giving name for those monsters, like you did for yours (Vivyzian). Look at Tour Guide as an example, or Harpie Ladies. Tour Guide name already gives a hint of what the effect should be, so I think is pointless to give another name after that.

 
Oh, I get it now. Well, in my case, I try to come up with names for some of my monster cards so players can call them by their "real" names instead of resorting to acronyms when adressing the cards (as they do with Tour Guide --> TGU, Dark Armed --> DAD, etc.). Also, a name kind of gives an identity to the card, while adding a bit of originality. For instance, in this card's case, "Trap Engineer [insert name here]" seems better than if it was simply named as "Trap Engineer", which sounds dull in my opinion.

 

However, I have also made cards without a name, only a title. I suppose that depending on how I picture the card(s), I feel like giving it a name or not.

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I really like this card; it fits well with the theme, has an awesome picture, and sounds VERY believable to what could be a real card could be. Awesome job. ^.^

 

But the Setting trap secondary seems, well, pretty useless. Although many players use the same set of staple traps like Bottomless or Torrential, the chances of actually using it are pretty slim.

 

Instead, I'd suggest being able to Set a Trap or Spell card from your hand, like Dust Tornado's secondary effect. Or, perhaps, being able to Set a Trap Card with the same name from your Deck would be even better. :D

 

I'd go with the second one.

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Well, I decided to not go for the "searching a Trap from the Deck" effect because, even if it is extremely situational, generating a +2 by banishing a Trap and searching a copy of that Trap is really good and can put a lot of pressure depending on the Trap you search, which most likely will be one of the 4 staples or stuff like D. Prison or Mirror Force (although the opponent can "waste" Compulsory or other chainable Traps on this card before having it banished by this card's effect). Limiting the search to only from the grave makes it even more unlikely to occur, and really, the S/T removal effect + Trap immunity should be good enough; the second effect is just for adding flavor.

 

If anything, I have been thinking in raising this card's ATK to 2200, but I'm not really sure it if would be fair because it would allow her to beat stuff like S.H.Ark, and become "immune" to Blackship's effect, among other things, on top of her Trap immunity.

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Honestly, whats outright silly about this card, is the fact damn near every deck now-a-days plays the exact same 5-20(I'm exaggerating, but still) backrow. Also, if you wanted to go the extra mile, you could say this card's Xyz Summon can't be negated. You know, on the off chance you also want to prevent Warning from being played against this, and also give you the chance to potentially 'steal' it... Heh.

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Honestly, whats outright silly about this card, is the fact damn near every deck now-a-days plays the exact same 5-20(I'm exaggerating, but still) backrow. Also, if you wanted to go the extra mile, you could say this card's Xyz Summon can't be negated. You know, on the off chance you also want to prevent Warning from being played against this, and also give you the chance to potentially 'steal' it... Heh.

 

That would be cool, but at the same time it would be an overkill. I don't really want this card to laugh at all Traps. And yeah, the fact that everyone runs the 4 staple Traps, Fiendish/Breakthrough plus the occasional Mirror Force/Dimensional Prison makes the last effect entertaining. The effect can also help against mirror matches with decks that run specific or archetype Traps (Hysteric Party in Harpies, Reinforce Truth in X-Sabers, etc.).

 

This card is actually really cool and really nicely made, artwork and all. Keep the ATK as it is, because the effect is pretty damn nice. I would actually really like to exist in the real game...

 

Thanks for your comment.

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I really do like this card and the set trap mechanic is new but. If you destroyed a trap and then set one of your own, would your opponent not know what you set by this effect and just worm around it?

 

Even if this is the case, it will stop them making the plays that they might wanted to have made otherwise. This happens in a lot of situations like getting a trap from Duality or Myrmeleo. They may know its there, but they still don't want it to be.

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