Progenitor Posted April 10, 2014 Report Share Posted April 10, 2014 Lore: If your opponent controls only Defense Position monsters: Choose 1 of your opponent's unused Monster Card Zones; While this card remains face-up card is on the field, that Card Zone cannot be used. If you control a monster in the same column as that Card Zone, that monster can attack your opponent directly. The use for this card is pretty obvious. If you can get this set early enough, it can stop a lot of troll shenanigans. I can also see this hitting Ghostricks hard if they don't have a field spell up. The reason that there is a time limit on this card is that if you had a card lined up right from the start, and infinite direct attack seemed just a tiny bit overpowered. Any thoughts / OCG fixes? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 10, 2014 Report Share Posted April 10, 2014 Activate only If your opponent controls only Defense Position monsters: Target Choose 1 of your opponent's empty unused Monster Card Zones; As long as while this card remains face-up card is on the field, that Card targeted Zone cannot be used. If you control a monster in the same column as that Card targeted Zone, that monster can attack your opponent directly. During your 3rd Standby Phase after this card's activation, destroy this card. Mm, that flavour. Perhaps if the Senet pseudo-archetype was based around attacking directly through holes in the opponent's defenses, they'd be a lot more viable now. Link to comment Share on other sites More sharing options...
Progenitor Posted April 10, 2014 Author Report Share Posted April 10, 2014 Updated the card and lore with your OCG fix. Mm, that flavour. Perhaps if the Senet pseudo-archetype was based around attacking directly through holes in the opponent's defenses, they'd be a lot more viable now. You sir have just sent my brain wheels a-turning. Link to comment Share on other sites More sharing options...
Progenitor Posted April 21, 2014 Author Report Share Posted April 21, 2014 Bump, with a question. Thinking about creating an entire "Senet" archetype. Would anyone care to follow up on that? Here are two example monsters that I came up with on the fly as a teaser: 1) *** 1000/600 Effect: (Tuner) Once per turn, you can target 1 "Senet" Monster other than this card; move it to an adjacent unoccupied Monster Card Zone. While there is another "Senet" monster in an adjacent Monster Card Zone, neither this card nor that monster can be targeted by opponent's card effects. 2) **** 1500/600 Effect: Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone; Special Summon 1 level 3 or lower "Senet" Monster from your hand to the Monster Card Zone that this card was in. Link to comment Share on other sites More sharing options...
Delibirb Posted April 21, 2014 Report Share Posted April 21, 2014 Mm, that flavour. Perhaps if the Senet pseudo-archetype was based around attacking directly through holes in the opponent's defenses, they'd be a lot more viable now. Well they sort of are. One of them, at least. The Alien one, I think. Konami should make an archetype that uses the Senet Mechanic. Even if it isnt competitive, it'd be more synergistic than what we have now. Link to comment Share on other sites More sharing options...
Toffee. Posted April 21, 2014 Report Share Posted April 21, 2014 IMO, you could outright remove the self-destruction effect.Since the effect is only in place if all they control is Defense Position monsters, they could just switch their stuff to attack mode(or at least 1 monster to diffuse this) and/or go on the offensive, to which, gives them an incentive to play around this, to which, will work to your advantage either way. Link to comment Share on other sites More sharing options...
Progenitor Posted April 21, 2014 Author Report Share Posted April 21, 2014 IMO, you could outright remove the self-destruction effect. Since the effect is only in place if all they control is Defense Position monsters, they could just switch their stuff to attack mode(or at least 1 monster to diffuse this) and/or go on the offensive, to which, gives them an incentive to play around this, to which, will work to your advantage either way. You're right. Never thought of that....fixing now Link to comment Share on other sites More sharing options...
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