newhat Posted April 11, 2014 Report Share Posted April 11, 2014 I feel slighted. I was in Game 3 of Sylvans versus Goodstuff.dek composed of Traptrices Myrmeleo and Dionaea, Bears, Tenkis, a Wolfbark, and these two: [spoiler="Lore:"]You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.[/spoiler][spoiler="Lore:"]Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Theosophy of the Artifacts" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in your possession is destroyed by your opponent's card: You can target 1 card on the field; destroy that target.[/spoiler] The moment Game 2 started and I Summoned Lonefire, he forfeited. When Game 3 started he set 5 and ended. When I Summoned Lonefire, he activated Theosophy. I had Rose Archer in my hand, leaving me with 2 choices: 1) Negate and destroy Theosophy, whereupon it blows up Lonefire as a +1. 2) Let Theosophy through, whereupon Moralltach blows up Lonefire as a +1. Outside of using Chalice on Moralltach, how are you supposed to deal with Theosophy? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 11, 2014 Report Share Posted April 11, 2014 Typically Trap Stun or Breakthrough gets the job done. I refuse to play Seven Tools for various reasons but it's an option. Link to comment Share on other sites More sharing options...
Toffee. Posted April 11, 2014 Report Share Posted April 11, 2014 With regards to Theo...Personally, I want to know why Artifact Scythe is a card. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 11, 2014 Report Share Posted April 11, 2014 With regards to Theo... Personally, I want to know why Artifact Scythe is a card. Because Theo, duh. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 11, 2014 Report Share Posted April 11, 2014 Artifact Scythe is a card because the scythe is a freaking amazing weapon wielded by Death himself. It strikes fear into the hearts of mortals, for it's power is a force to be reckoned with. Scythe is also filling that missing color gap quiet well. Link to comment Share on other sites More sharing options...
newhat Posted April 11, 2014 Author Report Share Posted April 11, 2014 I refuse to play Seven Tools for various reasons but it's an option. That would trigger Theosophy. Link to comment Share on other sites More sharing options...
Suibon Posted April 11, 2014 Report Share Posted April 11, 2014 If Artifact Movement didn't exist, I'd say Royal Decree -- -- which is why one plays Jinzo. (Serious question, though -- why do plus-all-the-way cards like Theosophistry exist?) Link to comment Share on other sites More sharing options...
Zauls Posted April 11, 2014 Report Share Posted April 11, 2014 Void Trap Hole, Traptrix Trap Hole Nightmare and Trap Stun are the best options. Breakthrough is OK but still lets the Moralltach come out. I feel slighted. I was in Game 3 of Sylvans versus Goodstuff.dek composed of Traptrices Myrmeleo and Dionaea, Bears, Tenkis, a Wolfbark, and these two: Also, someone has netdecked me... Link to comment Share on other sites More sharing options...
Ultravires Posted April 11, 2014 Report Share Posted April 11, 2014 Void Trap Hole, Traptrix Trap Hole Nightmare and Trap Stun are the best options. Breakthrough is OK but still lets the Moralltach come out. Also, someone has netdecked me... I made the same deck right after Dionae was spoiled, so did a dozen other people. +1wbackrow.dek isn't anything original. Link to comment Share on other sites More sharing options...
Lonk Posted April 11, 2014 Report Share Posted April 11, 2014 Link to comment Share on other sites More sharing options...
newhat Posted April 11, 2014 Author Report Share Posted April 11, 2014 I would like to reiterate that this was the second turn of the Duel. No Traps. Link to comment Share on other sites More sharing options...
Lonk Posted April 11, 2014 Report Share Posted April 11, 2014 I would like to reiterate that this was the second turn of the Duel. No Traps. You put it out there generically, and Skill Prisoner is one of the best outs to Theosophy -> Moralltach this format. It's worth running at 1-2 at the very least. Link to comment Share on other sites More sharing options...
Wildflame Posted April 11, 2014 Report Share Posted April 11, 2014 Umm, Morall doesn't target you guys... Link to comment Share on other sites More sharing options...
Lonk Posted April 11, 2014 Report Share Posted April 11, 2014 It doesn't? That's new for me. I was always under the assumption that it targets stuff. Skill Breakthrough then. Link to comment Share on other sites More sharing options...
Neochu-H Posted April 12, 2014 Report Share Posted April 12, 2014 wow why are you guys complaining about moralltach when really this guy is the reason artifacts so good Lore: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control. You can only use this effect of "Artifact Beagalltach" once per turn. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 12, 2014 Report Share Posted April 12, 2014 ... Yeah no. Let me think again....yeah still no. Moralltach and Theo are are life of the deck. Without it they'd just be some stupid gimmicks during the opponent's turn. Please try playing the deck and understanding what makes a deck really good before you post like that. Link to comment Share on other sites More sharing options...
Neochu-H Posted April 12, 2014 Report Share Posted April 12, 2014 ... Yeah no. Let me think again....yeah still no. Moralltach and Theo are are life of the deck. Without it they'd just be some stupid gimmicks during the opponent's turn. Please try playing the deck and understanding what makes a deck really good before you post like that. -.- i play artifacts all the time on devpro the reason why my deck is so good is because of begalltach i never even draw theo most of the time maybe your forgetting other cards that benefit from being destroyed while set? or do you just run a bad artifact deck Link to comment Share on other sites More sharing options...
Althemia Posted April 12, 2014 Report Share Posted April 12, 2014 Lore: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control. You can only use this effect of "Artifact Beagalltach" once per turn.We're not talking about Artifacts as a pure. We're talking about the engine for the most part, which you won't play Beagall in unless you're playing quite a lot of devotion to Artifacts. Beagall is one of the reasons you will play the deck because it triggers them, but for the most part the deck wouldn't really be a threat if it wasn't for Moral sticking around as well Link to comment Share on other sites More sharing options...
Ultravires Posted April 12, 2014 Report Share Posted April 12, 2014 -.- i play artifacts all the time on devpro the reason why my deck is so good is because of begalltach i never even draw theo most of the time maybe your forgetting other cards that benefit from being destroyed while set? or do you just run a bad artifact deck Lol'd heartily. 10/10, would laugh again. Beagalltach is a play enabler. It isn't why the deck and splashed engine are good. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 12, 2014 Report Share Posted April 12, 2014 maybe your forgetting other cards that benefit from being destroyed while set? or do you just run a bad artifact deck I'm not forgetting anything. I play 2 reds, 2 greens, 2 Oranges, Scythe, and 3 Moralltachs. I'm not running trash in the deck and I know typically which Artifacts to run at 3. Moralltach is what actually DOES stuff to the opponent, bar technically Scythe and as such is one of the only things that stops you from dying that turn. The only things that you'd even run in the deck that benefit from you destroying them are Artifacts. Hell this guy only clogs and sometimes I'd rather just MST. Because I only run 10 Artifacts total I don't see a need for 3 of him and thus I feel Moralltach carries the deck. Not to mention sweet plays of Moralltach chaining to an opponent's card/Summon stopping it from even resolving. Link to comment Share on other sites More sharing options...
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