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Theosophy of the Artifacts into Artifact Moralltach


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I feel slighted. I was in Game 3 of Sylvans versus Goodstuff.dek composed of Traptrices Myrmeleo and Dionaea, Bears, Tenkis, a Wolfbark, and these two:

300px-ArtifactMoralltach-PRIO-JP-R.png[spoiler="Lore:"]You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.[/spoiler]300px-TheosophyoftheArtifacts-PRIO-JP-R.[spoiler="Lore:"]Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Theosophy of the Artifacts" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in your possession is destroyed by your opponent's card: You can target 1 card on the field; destroy that target.[/spoiler]

 

The moment Game 2 started and I Summoned Lonefire, he forfeited. When Game 3 started he set 5 and ended.

 

When I Summoned Lonefire, he activated Theosophy. I had Rose Archer in my hand, leaving me with 2 choices:

1) Negate and destroy Theosophy, whereupon it blows up Lonefire as a +1.

2) Let Theosophy through, whereupon Moralltach blows up Lonefire as a +1.

 

Outside of using Chalice on Moralltach, how are you supposed to deal with Theosophy?

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Void Trap Hole, Traptrix Trap Hole Nightmare and Trap Stun are the best options. Breakthrough is OK but still lets the Moralltach come out.

 

I feel slighted. I was in Game 3 of Sylvans versus Goodstuff.dek composed of Traptrices Myrmeleo and Dionaea, Bears, Tenkis, a Wolfbark, and these two:

 

 

Also, someone has netdecked me...

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Void Trap Hole, Traptrix Trap Hole Nightmare and Trap Stun are the best options. Breakthrough is OK but still lets the Moralltach come out.

 

 

Also, someone has netdecked me...

 

I made the same deck right after Dionae was spoiled, so did a dozen other people. +1wbackrow.dek isn't anything original.

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I would like to reiterate that this was the second turn of the Duel. No Traps.

 

You put it out there generically, and Skill Prisoner is one of the best outs to Theosophy -> Moralltach this format.  It's worth running at 1-2 at the very least.

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wow why are you guys complaining about moralltach when really this guy is the reason artifacts so good

 

ArtifactBeagalltach-PRIO-JP-C.png

Lore:

 

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control. You can only use this effect of "Artifact Beagalltach" once per turn.

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...

 

Yeah no.

 

Let me think again....yeah still no.

 

Moralltach and Theo are are life of the deck. Without it they'd just be some stupid gimmicks during the opponent's turn.

 

Please try playing the deck and understanding what makes a deck really good before you post like that. 

 

 

-.- i play artifacts all the time on devpro

 

the reason why my deck is so good is because of begalltach

i never even draw theo most of the time

 

maybe your forgetting other cards that benefit from being destroyed while set?

 

or do you just run a bad artifact deck

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ArtifactBeagalltach-PRIO-JP-C.png
Lore:
 
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control. You can only use this effect of "Artifact Beagalltach" once per turn.


We're not talking about Artifacts as a pure. We're talking about the engine for the most part, which you won't play Beagall in unless you're playing quite a lot of devotion to Artifacts. Beagall is one of the reasons you will play the deck because it triggers them, but for the most part the deck wouldn't really be a threat if it wasn't for Moral sticking around as well
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-.- i play artifacts all the time on devpro

the reason why my deck is so good is because of begalltach
i never even draw theo most of the time

maybe your forgetting other cards that benefit from being destroyed while set?

or do you just run a bad artifact deck


Lol'd heartily. 10/10, would laugh again.
Beagalltach is a play enabler. It isn't why the deck and splashed engine are good.
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maybe your forgetting other cards that benefit from being destroyed while set?

 

or do you just run a bad artifact deck

I'm not forgetting anything. I play 2 reds, 2 greens, 2 Oranges, Scythe, and 3 Moralltachs.

I'm not running trash in the deck and I know typically which Artifacts to run at 3.

Moralltach is what actually DOES stuff to the opponent, bar technically Scythe and as such is one of the only things that stops you from dying that turn.

 

 

The only things that you'd even run in the deck that benefit from you destroying them are Artifacts.

Hell this guy only clogs and sometimes I'd rather just MST. Because I only run 10 Artifacts total I don't see a need for 3 of him and thus I feel Moralltach carries the deck. Not to mention sweet plays of Moralltach chaining to an opponent's card/Summon stopping it from even resolving.

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