Sleepy Posted April 19, 2014 Report Share Posted April 19, 2014 Just updating the Lacooda camel of Yugioh. As some of you might or might not know, Lacooda is a 500 ATK EARTH camel with effects related to drawing cards. FLIP: Draw 1 card for each "Six-Legged Lacooda" currently on the field. Once per turn: You can change this card to face-down Defense Position. If this card is destroyed while face-down on a Monster Zone: Special Summon it (you can only use this effect of "Six-Legged Lacooda" once per turn). Broken Blocker: Brings out 2 copies and the third one revives itself. You'll also draw from that exchange, and draw up to 3 cards next turn. Which might be 6 if you can revive that third copy this turn (it's worth it for a +2). Following the slide, if you keep all 3 for at least a turn, you can go for Ghostrick Panic combo and flip all 3 simultaneously, giving you 9 draws. It also survives potential Dark Hole/Torrential and is an ok meat wall. Thoughts? Also, Art by me, which I've been using a lot lately.... but it fits. Link to comment Share on other sites More sharing options...
DL Posted April 19, 2014 Report Share Posted April 19, 2014 id say you should make it that you can revive it NEXT TURN Because if your opponent has 2 decent monsters he can destroy that once, then destroy it again before you can flip it back down. It might take a bit to draw the others, but I guess you at least get to draw one card. Also it has the potential to be really broken, without much of a risk or cost. XP The only thing you risk is your opponent having an effect that removes from the field, not destroys xD Link to comment Share on other sites More sharing options...
Sleepy Posted April 19, 2014 Author Report Share Posted April 19, 2014 id say you should make it that you can revive it NEXT TURN Because if your opponent has 2 decent monsters he can destroy that once, then destroy it again before you can flip it back down. It might take a bit to draw the others, but I guess you at least get to draw one card. Also it has the potential to be really broken, without much of a risk or cost. XP The only thing you risk is your opponent having an effect that removes from the field, not destroys xD Nah, it's more important that it protects your Life a little. Besides, it gave you a card. Also, I'm not sure how tired I was last night when I made this, but I made a couple mistakes. This destroyed by battle won't revive because it'll obviously flip up, making it not give you 6 cards unless you used Call of the Haunted on the third one that same turn or something. Link to comment Share on other sites More sharing options...
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