Blake Posted April 20, 2014 Report Share Posted April 20, 2014 1 "Synchron" Tuner + 1 or more non-Tuner monster(s) Once per turn, when this card destroys an opponent's monster by battle: Draw 1 card and reveal that card; Based on its type apply the proper effect: •Monster: This card can attack once again, in a row. •Spell: Banish the top card of your deck face-down: Add it to your hand during your next Standby Phase. •Trap: Switch this card to defense position. Haven't updated the wording or anything, so probably wrong. I have no idea how I designed CFV the card way back before I followed cfv in any way Link to comment Share on other sites More sharing options...
Darj Posted April 20, 2014 Report Share Posted April 20, 2014 I don't remember how Synchrons/Junks were back in 2011, but for today's standard it looks rather weak: 2600 ATK is low for a Level 8, and I believe you already know how "destroys a monster by battle" effects are more diffcult to trigger than before. However, drawing a card is really good, so if anything, I suggest to raise its ATK, or give it an ATK-raising effect, so it reaches at least 2800, and perhaps add some sort of temporary protection effect not unlike "Powered Inzektron" to increase the chances of this card killing something at least once. I'm not sure if you care for updated OCG, but here is it anyways: 1 "Synchron" Tuner + 1 or more non-Tuner monsters Once per turn, when this card destroys an opponent's monster by battle: Draw 1 card and reveal it, then, based on its type apply this effect: •Monster: This card can attack once again in a row. •Spell: Banish the top card of your Deck face-down. Add the banished card to your hand during your next Standby Phase. •Trap: Change this card to Defense Position. Link to comment Share on other sites More sharing options...
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