Maeriberii Haan Posted April 24, 2014 Report Share Posted April 24, 2014 El-Shadoll Sefer *7 DARK Spellcaster/Fusion/Effect 2600/2000 1 ''Shadoll'' monster + 1 WIND or FIRE monster Must first be Fusion Summoned. When this card is summoned, flip 1 monster on the field into face-down Defense Position. Twice per turn, if your opponent controls a monster that was summoned from the Extra Deck, you can return 3 different ''Shadoll'' monsters from your graveyard to the bottom of the deck to negate the activation of a card's effect and destroy it. When this card is sent to the graveyard; add a ''Shadoll'' Spell or Trap card from your graveyard to your hand. El-Shadoll Tanakh *6 LIGHT Spellcaster/Fusion/Effect 2400/1000 1 "Shadoll" Monster + 1 EARTH or WATER monster Must first be Fusion Summoned. When this card is summoned, draw 1 card then discard 1 card. Twice per turn when an Effect monster is summoned, you can pay 500 life points to negate its effect until the End Phase. When this card is sent to the graveyard; add a ''Shadoll'' Spell or Trap card from your graveyard to your hand. Shadoll Golem *4 DARK Spellcaster/Flip/Effect 1700/800 You can only activate the effects of ''Shadoll Golem'' once per turn. When this card is flipped face-up, destroy 1 Set card on the field. If this card is sent to the graveyard by a card effect; destroy 1 face-up monster on the field. String Ritual: Advanced Shadoll Fusion Quick-play Spell Card Fusion Summon 1 ''Shadoll'' Fusion Monster from your extra deck by using monsters from your side of the field as the Fusion Material. If one of the materials is a ''Shadoll'' Fusion monster, you can Fusion Summon another ''Shadoll'' monster using monsters in your hand as the Fusion Material. Shadollstrings Continuous Trap Card When this card is activated; Send 1 ''Shadoll'' monster from your deck to the graveyard. If a ''Shadoll'' monster activates their effect, you can pay 500 life points; only once during this turn, you can activate the effects of a card with the same name, ignoring any conditions. When this card is sent to the graveyard by a card effect; add 1 ''Shadoll'' Spell or Trap Card from your graveyard to your hand, except "Shadollstrings". Link to comment Share on other sites More sharing options...
Loyalist Posted April 24, 2014 Report Share Posted April 24, 2014 Shouldn't shadollstrings exclude itself with the last effect? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 24, 2014 Author Report Share Posted April 24, 2014 Oh right. Thanks for reminding. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 25, 2014 Author Report Share Posted April 25, 2014 Bump. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 26, 2014 Author Report Share Posted April 26, 2014 Hump a bump bump Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 29, 2014 Author Report Share Posted April 29, 2014 Edited Sefer and adder Tanakh. Link to comment Share on other sites More sharing options...
Darj Posted May 4, 2014 Report Share Posted May 4, 2014 So Golem is meant to be Laval Phlogis, and Tanakh is Gustkraken? I looked for a DT monster with the same stats as Sefer and I didn't find anything, except for Genex Ally Axel but its Level is 8. And these cards, perhaps with the exception of Advanced Shadoll Fusion, are too good: Sefer: Restocks Shadolls and negates anything, and it can do it TWICE per turn. Tanakh: In combination with Midrash this thing is evil, and it doesn't even cost you a card, only LP. Golem: From my experience, one thing that holds Shadolls back is that they have difficulty with removing monsters and must resort to (disregarding staples) the Flip effects of Dragon/Lizard, which are slow, or Nephilim. Well, this card fixes that problem, although it can't handle opposing Midrash. Shadollstrings: Another Foolish for Shadolls in addition to "Facing the Shadows"? Not sure if that would be good or bad. The second effect is cool, though. I don't think they would be healthy for the game, actually. You could start with balancing the Fusions by making their effects OPT, and you might need to scratch Golem and Shadollstrings, or at least their monster removal and milling effects, respectively. Link to comment Share on other sites More sharing options...
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