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Number 488: Cresselia, lunar celestial


ems97

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This is a card I've been time finish but didn't decide to upload. Well very soon if I decide I will do "Light and Darkness: Cresselia and Darkrai" since I think they both have something to do with dreams. Image made by allsoluces.com(Sidenote: This November, there is a remake on ruby and sapphire. For a special, I made groudon, kyogre, and rayquaza. Expect to see one of them this weekend).

 

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2 Level 5 LIGHT monsters
When you inflict battle damage to your opponent: You can detach 1 Xyz Material; gain Life Points equal to the battle damage that was inflicted.

 

 

 

 
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2 Level 5 monsters
When you inflict battle damage to your opponent: Detach 1 Xyz Material; gain Life Points equal to the battle damage inflicted. When this card attacks a Defense Position monster, inflict piercing damage.
 
(Make sure you learn how to write OCG in PSCT form, because there is a difference between "when" or "if" statements; determines if effect can be optionally used or you're forced to do it. Also remember to capitalize your Types properly.)
 
Anyway, Cresselia is more of a defensive Pokemon so her DEF should be much higher to reflect it; though that's personal opinion. You can create them however you feel like.
 
As it is now, you're forced to detach every time you inflict damage; even if you only inflict a minimal amount of damage with another monster; though it does tie into its abilities in game/anime somewhat. I'd make this effect optional, so you can choose when to detach. 
 
The piercing damage on it is weird, considering its status in the games (see point 1), but it works though. 2500 ATK is decent on a Rank 5 though.
 
Playability-wise, there are some Decks that can run Rank 5s without too much problems (Chronomalies, Constellars); so it helps with this card's cause.
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