JLF800 Posted May 9, 2014 Report Share Posted May 9, 2014 I was advised on a recent post to add the Lore but I am unsure how so if anyone who wises it to be posted could tell me that would be great. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 10, 2014 Report Share Posted May 10, 2014 This won't ever be made. It's hard for a player to get to 3 generic Materials, but 4 specifics? That's next to impossible! This won't see play... Link to comment Share on other sites More sharing options...
JLF800 Posted May 10, 2014 Author Report Share Posted May 10, 2014 I get your giving criticism but really? I'm pretty sure you're targeting my cards and giving simple minded unhelpful comments to them. I mean I get that half the time your correct but this comment here? I'm sure a DARK deck which uses multiple level 4's could bring this card out, and the fact that this effect is good means it requires a cost to summon. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted May 10, 2014 Report Share Posted May 10, 2014 It's not actually good though. All this does is knock monsters your opponent has to near-uselessness, avoid being destroyed by battle, and banish-nukes the field if it was CotH'd (you're never going to actually keep this out on the field for four turns unless you're against Jaden Highlander.dek). Having 0 ATK prevents this from even running over the monsters you nullify into nothingness since monsters with 0 ATK can't actually destroy things in battle regardless of their ATK. Right now, all it is good for is the banish-nuke off of a CotH, but if you can even get 4 Level 4 DARKs out you are probably winning and therefore won't even need to banish-nuke the field (and if you're not, then you probably used your CotH already). Firstly, give it an actual ATK and DEF score so that it can at least beat things in the face for you. If you want to for whatever godawful reason keep its requirements at four materials, you can make the effect work during either player's turn so you could outright knock a card to near-uselessness when it is the most threatening. Otherwise, reduce the monsters you need to Summon this. Also, if you're going to reduce the requirements, you could also ease up on the banish-nuke and only let it banish one card instead of the entire field as nuking is just really powerful. When you're making cards, especially monsters that go into the Extra Deck, it helps a lot for you to look at the other options a Deck can go for when they have the opportunity to Summon the card you are making. Try to envision exactly which scenarios that your card would be the best answer rather than pre-existing options like Shark Knight + Cairngorgorn. Link to comment Share on other sites More sharing options...
JLF800 Posted May 10, 2014 Author Report Share Posted May 10, 2014 Thankyou. I know you said it was bad but you actually gave reasons why, how to improve and various other helpful things. Judging by your experience on CM I'm trusting your judgement. :) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 10, 2014 Report Share Posted May 10, 2014 I was advised on a recent post to add the Lore but I am unsure how so if anyone who wises it to be posted could tell me that would be great. When we say "lore", instead of "backstory", we mean "card text". Makes it easier for us to quote your card text because we can just copy-paste from your post. Link to comment Share on other sites More sharing options...
JLF800 Posted May 10, 2014 Author Report Share Posted May 10, 2014 LOL I realised I could have done that afterwords, but I meant the option of clicking 'Lore' within the text to reveal it. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 10, 2014 Report Share Posted May 10, 2014 I get your giving criticism but really? I'm pretty sure you're targeting my cards and giving simple minded unhelpful comments to them. I mean I get that half the time your correct but this comment here? I'm sure a DARK deck which uses multiple level 4's could bring this card out, and the fact that this effect is good means it requires a cost to summon. Trust me, I have seen plenty of DARK decks and none of them can just drop 4 monsters. I would at least drop it to 3 or possibly 2. That's all I was saying. Link to comment Share on other sites More sharing options...
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