I Hate Snatch Steal Posted May 13, 2014 Report Share Posted May 13, 2014 http://yugioh.wikia.com/wiki/Charmer Someone on Pojo was talking about a charmer sturcture deck, which got me thinking (This card is always treated as every attribute except DIVINE) Cannot be normal summoned/set. Must be special summoned (from your hand or graveyard) by banishing a total of 2 "Dharc", "Aussa", "Hiita", "Lyna", "Eria", or "Wynn" monsters from your hand or graveyard, and cannot be special summoned by other ways. Once per turn: you can banish 1 monster from your hand or graveyard; add to your hand or special summon 1 level 6 or lower monster with the same attribute (in the banished zone) from your deck. Once per turn: you can discard 1 card, then target 1 card on the field; destroy that target. Link to comment Share on other sites More sharing options...
-Noel- Posted May 13, 2014 Report Share Posted May 13, 2014 I never say no to those cards' arts, also speaking about Charmers remind me about my first post in YCM, at MC forum (anyone who read this shouldn't search for them, they're OP, but what you expected from newbies?) OT: this card's SC is easy to met and fit the card's theme well, just a little drawback or restriction on Graveyard-summoning and this part will be perfectly balanced, but that's only good thing I found in this card. Without being a nomi, there are many decks that can abuse the 2nd effect, the 3rd effect is so-so and look random, at least I want just 1 more effect that has some synergy with Charmer's playstyle. Finally I don't like this card's art, it's obviously a Fairy-Type monster which contradicted the card. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted May 13, 2014 Author Report Share Posted May 13, 2014 OT: this card's SC is easy to met and fit the card's theme well, just a little drawback or restriction on Graveyard-summoning and this part will be perfectly balanced, but that's only good thing I found in this card. I was considering a one summon this way per turn clause but decided against it because it requires charmers, who are otherwise very weak. Without being a nomi, there are many decks that can abuse the 2nd effect, Good point, I'll make it a nomi then the 3rd effect is so-so and look random, at least I want just 1 more effect that has some synergy with Charmer's playstyle. I wanted something useful for a last effect, even if it was random Finally I don't like this card's art, it's obviously a Fairy-Type monster which contradicted the card. The art was an attempt I had on file to have an artwork that reflected the 6 different attributes the card represents: Fire and Ice in her hands (FIRE and WATER), metal Armor (EARTH), wings (WIND), and light and dark in the background (LIGHT and DARK) Link to comment Share on other sites More sharing options...
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