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Second try at Shadoll Support


Maeriberii Haan

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World of Strings, Shaddoll Qliphoth

Field Spell Card

All Field Spell Card activated after this card is treated instead as Continuous Spell Card and is placed on its controller’s Spell and Trap zone. Once per turn, you can discard 1 card; add 1 “Shaddoll” or “Shadow” Spell or Trap Card from your deck to your hand. If you do, you cannot summon monsters for the rest of the turn, except "El-Shaddoll" monsters. Fusion Monsters cannot be targeted by card effects during the controller’s opponent turn.

 

Reverse Demiurge, El-Shaddoll Thamiel

*11 Fairy/Fusion/Effect DARK 3600/3400

“Shaddollroots” + 1 “Shaddoll” monster + 1 DARK monster + 1 LIGHT monster

Can only be Fusion Summoned. You cannot summon other monsters when this card is face-up on the field. Card effects cannot be activated in response to this card's summon and effects. Once per turn, you can negate the effects of all face-up cards on the field, except “Shaddoll” cards. When other Special Summoned monster would activate its effect, the controller can discard 1 card, otherwise banish the monster after the effect resolves. This card cannot be destroyed by card effects as long as you control a Set card.

 

Shaddollfall

Trap Card

Shuffle 3 "Shaddoll" monsters from your graveyard to the deck. If you do, send 1 monster on the field to the top of its owner's deck. You cannot activate card effects the turn this card is activated, except "Shaddoll" cards.

 

Shadow World Fusion

Spell Card

Banish, from either player's graveyard, the fusion material for a “Shaddoll” Fusion Monster, then Fusion Summon it to your side of the field. You cannot activate card effects the turn this card is activated, except "Shaddoll" cards. You can only activate 1 "Shadow World Fusion" per turn.

 

 

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Little explanation to the above cards:

-Qliphoth's first effect is to make Cursed Shadoll Snare still runnable with it, while also being a pseudo protection when the old field ruling is still in effect. Qliphoth is a Jewish concept, basically the representation of evil and impurity, and also the peel/shell surrounding holiness, in this case, the world that's represented by the other field spells.

 

-Thamiel is based on Sophia, yes. To stick with the Jewish concept theme naming, the name Thamiel was used, as it symbolized Duality in the Divine. And the 'Demiurge' part of its name is from Gnosticism, though it's better if you just read it by yourself.

Effect-wise, rather than Sophia that outright nuking the field, Thamiel focused on placing heavy control on the board, like a puppeteer, basically playing god like the Demiurge. There was once an effect about summoning Shadolls in F/D defense position but I thought it'd be too much.

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Qliphoth:

I think you should nerf this card somehow because it does too much: It makes "Shadoll Fusion" even easier to search, the discard "cost" can be turned into a +0 by discarding a Shaddoll, and while the no Summon restricton will delay your plays, you can still Set a Shaddoll and reserve your Shadoll Fusion and Special Summons for the next turn. Then add to that the immunity to targeting it grants to Fusion Monsters.

 

Thamiel:

The card is fine in my opinion. It has good effects, but it is a pain to Summon. And I like how you went as far as to research a little for the creation of this card and choosing its name.

 

Shaddollfall:

I really can't tell if the card is unfair or not. On one hand, it is not as easy to use as Warning because it requires 3 Shaddolls in the grave and 1 in the field (because I doubt you would want to use this without a Shaddoll on the field), and unlike Warning it doesn't destroy the card so it would be only delaying cards like S/Ts that Special Summon or Boss monsters with costless summoning conditions for a single turn. On the other hand, it is recyclable, the cost can be advantageous by restocking Shaddolls into the Deck, it will effectively stop Synchros and Xyz by bouncing them back into the Extra Deck, and will hurt the opponent by bouncing Main Deck bosses with a summoning cost.

 

Shadow World Fusion:

I think you should either change this card's first effect entirely, or scrap the card, because as it stands, it does the same as the recently announced "El Shaddoll Fusion" (unless I am misunderstanding the first effect) but has an additional effect, and making cards that outclass existing cards is not cool in my opinion.

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S W fusion was made before Elshaddoll Fusion, and yeah, I haven't changed it. I'll think of a way to change it so it can fill a niche in the current deck. I'll rework Fall too, since Grystal reveal happened. I'll remove Qliphoth's last effect, and change it into something tamer. Is these changes fine?

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Yeah, the changes look fine. Altough, I would rather turn the discard requirement of the Field Spell into actually a cost to disable it from triggering the effects of Shaddolls and other cards, than removing its last effect.

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