Zextra Posted May 16, 2014 Report Share Posted May 16, 2014 I quite like this card, to be honest. Because hand traps that negate traps are neat... Effect: During either player's turn, when your opponent's activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Link to comment Share on other sites More sharing options...
newhat Posted May 16, 2014 Report Share Posted May 16, 2014 Sucks when Vanity's Emptiness cuts Lonefire or Miracle Fertilizer off. Also sucks against Theosophy, or whatever Theosophy is called now. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted May 16, 2014 Report Share Posted May 16, 2014 If Veiler isn't even run anymore, there's absolutely no reason to run this. Link to comment Share on other sites More sharing options...
Therrion Posted May 16, 2014 Report Share Posted May 16, 2014 I only like it for its Crane Crane into Meliae interaction, and that's not even reason enough to run it. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 17, 2014 Report Share Posted May 17, 2014 I really like this, protects your plays really nicely, during either player's turn gives decent flexibility too. It's basically like a quick play Wiretap, what's not to love? Link to comment Share on other sites More sharing options...
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