ems97 Posted May 16, 2014 Report Share Posted May 16, 2014 This is Celebi. Tried to reflect natural cure the best I can. Image belongs to fanpop.com. 3 level 6 monsters If you would have taken battle damage: you can detach 1 Xyz material, to gain life points equal to the battle damage or, target one monster you control to gain equal to the battle damage. Maybe next time, I will put this card cannot be destroy by battle what do you think. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 16, 2014 Report Share Posted May 16, 2014 3 Level 6 monsters If you would take battle damage: You can detach 1 Xyz Material from this card; gain that many Life Points OR target 1 monster you control, and if you do, it gains that much (ATK/DEF?). For the 2nd part of the effect, you need to specify which stat gets boosted. As a whole, the first effect allows you to essentially negate any damage you take (though you'll still take it, based on the wording; but you'll regain it right after) OR in a way similar to Beelze, King of Dark Dragons [or whatever its TCG name is], any damage is translated into power for a monster of your choosing. Summoning-wise, Hazy Flames can bring this out (or if you can use Rank-Ups on Constellars or something; since both are Fairies, but why would you do that?). Link to comment Share on other sites More sharing options...
ems97 Posted May 16, 2014 Author Report Share Posted May 16, 2014 Since natural cure is an ability that allows to switch out just by healing. I decide that instead of its effect not being like spirit monsters (since they love returning to the owner's hand), I just give the player a choice you either: A) Gain life points that you lost B) Choose a monster on your field to gain the battle damage you recieve Also you were right about the name of the card. Link to comment Share on other sites More sharing options...
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