Jackson Tricks Posted May 18, 2014 Report Share Posted May 18, 2014 Heraldry Feud/spell/continuous Activate only if you control a face-up "Number 18: Herladic Progenitor Plain Coat". Declare one type or attribute, destroy monsters your opponent controls that are of that type or attribute. Your opponent can't summon monsters of the selected type or attribute for three of their turns. After the third turn this card's effect is resolved, either pay 1000 lifepoints to activate the effect again or destroy this card. I thought this card would be great to make Progenitor Plain Coat more powerful. If the effect is too powerful, please post some suggestions. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 18, 2014 Report Share Posted May 18, 2014 Ok, first off plaincoat is really, REALLY good, as it can stop the xyz plays in various decks (it makes your beloved rhongomiant nearly impossible to summon,) curbstomps OTKs, IS GENERIC, and sets up for late game. Also: you just make tribe-infecting virus x10, which feels like a bad idea. I think severe nerding is necessary, and you can change the restriction to any psychic xyz to broaden the plays. Link to comment Share on other sites More sharing options...
Jackson Tricks Posted May 18, 2014 Author Report Share Posted May 18, 2014 Ok, first off plaincoat is really, REALLY good, as it can stop the xyz plays in various decks (it makes your beloved rhongomiant nearly impossible to summon,) curbstomps OTKs, IS GENERIC, and sets up for late game. Also: you just make tribe-infecting virus x10, which feels like a bad idea. I think severe nerding is necessary, and you can change the restriction to any psychic xyz to broaden the plays. I looked up the tips for Number 18, it's pretty good. But you're also right about the effect of my card, so, any suggestions to the effect? Link to comment Share on other sites More sharing options...
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