J-Max Posted May 30, 2014 Report Share Posted May 30, 2014 The first of my Equestrian Hybrids. Rainbow Dash can easily break the sound Barrier so what better way of portraying her then increasing the speed of Spell Cards! This card can be Special Summoned from your hand by discarding 1 Quick Play Spell Card from your hand. While this monster is face-up on your field, all Spell Cards in your hand and on your field are treated as Quick Play. When a Quick Play Spell Card is activated, you can Pay 1000 Life Points to negate the activation of your opponent's Trap Cards in response to the activation of the Quick Play Spell Card. When this card si removed from the field, you can add 1 Quick Play Spell Card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
MayhemXYZ Posted May 31, 2014 Report Share Posted May 31, 2014 Is this card even legal? Haha, pretty nice effect you've got there. It would work great with a spell based deck. Is it not possible for her to be a Spellcaster maybe? Also: "When this card si removed from the field,". That 'si' is bothering me. :/ Otherwise a fun card that opens up new possibilities. Looking forward to the next in the set. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 31, 2014 Report Share Posted May 31, 2014 Polishing card text. This card can be Special Summoned (from your hand) by discarding 1 Quick Play Spell Card from your hand. While this monster is face-up on your field, all Spell Cards in your hand and on your field are treated can be activated as if they were Quick Play Spell Cards. When a Quick Play Spell Card is activated, you can Pay 1000 Life Points to negate the activation of your opponent activates a Trap Cards in response to the activation of a the Quick Play Spell Card: You can pay 1000 Life Points; negate the activation, and if you do, destroy it. When this card si removed from leaves the field: You can add target 1 Quick Play Spell Card from in your Graveyard; add that target to your hand. The issue I see with changing the Spell types lies in how it interacts with Spell Cards that stay on the field. For now, I've only given them the ability to activate like Quick-Play spells, reducing the number of contradictions it creates while still serving the same purpose. While this means that its second effect will currently support Spells that are originally Quick-Play, the pseudo-7-Tools effect can pretty much guarantee a successful activation. If that support spread to any Spell you have, it's potentially game-changing. Link to comment Share on other sites More sharing options...
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