Degritone Posted June 6, 2014 Report Share Posted June 6, 2014 Been wanting to create an archetype about dice rolls. Basically, 6 = amazing, 1 = terrible, 5 = good, 4 (rare) = meh, anything else = ...it depends. [spoiler=Assassin Alphaa]Ok-ish Summoner. Can activate other cards' effects. Once per turn: You can discard 1 card; excavate six cards from your Deck, then roll a die. Your opponent selects that many cards from the excavated cards and sends them to the graveyard, then you can Special Summon 1 "Assassin" monster from your hand or the remaining excavated cards whose level is equal to or less than the amount of cards sent to the Graveyard. Place the rest on the bottom of the Deck.[/spoiler][spoiler=Assassin Betaa]Again, an ok-ish Summoner who I made before the above formula. Once per turn, if an "Assassin" monster(s) is sent to the Graveyard by the effect of an "Assassin" monster: You can roll a die, then apply 1 of the following effects based on the result. 1 or 2: Discard 1 card. 3-6: Special Summon 1 of the monsters sent to the Graveyard.[/spoiler][spoiler=Assassin Gammaa]SS himself from the grave on 6, discard on 1, activate a lot of Assassin effects on anything else. If this card is sent to the Graveyard by the effect of an "Assassin" monster: You can roll a die, then apply 1 of the following effects based on the result. 1: Discard 1 card. 2-5: excavate 5 cards from your Deck, then send any excavated monsters to the Graveyard. Return the rest of the cards to the bottom of the Deck. 6: Special Summon this card and send 1 "Assassin" monster from your Deck to the Graveyard, except "Assassin Gammaa".[/spoiler][spoiler=Assassin Deltaa]One of the cards that doesn't have a 1 be terrible, he either rapes an opponent's monster on 6, allowing him another attack, or pulls an Honest on 5. When this card battles (before damage calculation): You can roll a die, the apply 1 of the following effects based on the result. 1-4: Send 1 monster from your Deck to the Graveyard. 5: This card gains ATK equal to the ATK of the defending monster until the End Phase. 6: Destroy the monster battling this card.[/spoiler][spoiler=Assassin Epsilonn]The only card to have 6 be bad, and only due to his discard 2 = 6 effect. Roll a 5 to rape things. When you roll a die, before resolving any effect based on that roll's result: You can discard 2 cards; treat the result as 6. If this card destroys a card by battle: You can roll a die, then apply 1 of the following effects based on the result. 1-4: Send 1 monster from your Deck to the Graveyard. 5: Destroy Spell or Trap Cards your opponent controls up to the number of "Assassin" monsters in your Graveyard. 6: Destroy this card.[/spoiler][spoiler=Assassin Zetaa]On 6, become the rape machine. On 5, +1. On anything else, get a useful monster back. Probably the most unbalanced non-Xyz card. If an "Assassin" monster(s) is sent to the Graveyard: You can roll a die, then apply 1 of the following effects based on the result. 1-4: Shuffle 1 "Assassin" monster from your Graveyard into your Deck. 5: Excavate 1 card from your Deck. If it's a monster, Special Summon it. Otherwise, add it to your hand. 6: Double this card's ATK until the End Phase.[/spoiler][spoiler=Assassin Etaa]SS from grave abd pop something, SS and send 1 from Deck, or NS again. If this card is sent to the Graveyard by a card effect: You can roll a die, then apply 1 of the following effects based on the result. 1: Send 2 cards you control to the Graveyard. 2-4: You can Normal Summon 1 additional time this turn. (You can only gain this effect once per turn.) 5: Special Summon this card and send 1 monster from your Deck to the Graveyard, except "Assassin Etaa". 6: Special Summon this card, then destroy 1 monster your opponent controls.[/spoiler][spoiler=Assassin Thetaa]This is where I decided that 1 always = terrible. On 6, choose which die roll to apply. On 5, SS 3-, becoming 4. On 4-, treat it as 1. When you roll a die, except by this card's effect, before resolving any effect based on that roll's result: You can roll a die, then apply 1 of the following effects based on the result. 1-4: Treat the result as 1 for the other die roll. 5: You can Special Summon 1 level 3 or lower "Assassin" monster from the Graveyard. It becomes level 4. 6: You can decide what to treat the result as for the other die roll.[/spoiler][spoiler=Assassin Iotaa]SS herself on die roll, roll when Graveyarded. On 6, SS 3. On 1, destroy everything you love. On anything else, send 1. If you roll a die, to activate a card effect: You can Special Summon this card (from your hand). If this card is sent to the Graveyard: You can roll a die, then apply 1 of the following effects based on the result. 1: Destroy all monsters you control. 2-5: Send 1 Monster from your Deck to the Graveyard, except "Assassin Iotaa". 6: Special Summon this card and up to 3 "Assassin" monsters from the Graveyard.[/spoiler][spoiler=Assassin Kappaa]On 6, take an effect. On 1, lose all your effects. Anything else, draw. If this card is sent to the Graveyard by a card effect: You can discard 1 card; Special Summon this card. If this card is Special Summoned by the effect of another "Assassin" monster: Send 1 monster from your Deck to the Graveyard. Once per turn, when a card targets a card in the Graveyard or an effect activates in the Graveyard: You can roll a die, then apply 1 of the following effects based on the result. 1: Negate the effect of monsters you control until the End Phase. 2-5: Draw 1 card. 6: Negate the effect, then activate that effect as this card's effect.[/spoiler][spoiler=Assassin Lambdaa]SS on roll. On 6, everything is every level. On 1, destroy all level 4s. On anything else, reverse order Dark World Dealings. If you roll a die: You can Special Summon this card (from your hand or Graveyard). If this card is Summoned: You can roll a die. If the result is 6, you can Xyz Summon "Assassin" monsters using any level cards until the End Phase. If the result is 1, destroy all level 4 monsters on the field. If the result is anything else, you can discard 1 card, then draw 1 card.[/spoiler][spoiler=Assassin Muu]First Xyz, and a rank 5 at that. On 6, SS an Assassin. On 5, send 1. On 1, detach everything. On anything else, detach and gain 300. 2 level 5 monsters Once per turn, if this card has Xyz Materials attached to it: You can roll a die. If the result is 6, you can Special Summon 1 "Assassin" monster from you Graveyard. If the result is 5, send 1 monster from your Deck to the Graveyard. If the result is 1, detach all Xyz Materials from this card. If the result is anything else, detach 1 Xyz Material from this card, then increase this card's ATK by 300.[/spoiler][spoiler=Assassin Nuu]First level 6. On 6, Spell hate. On 1, die. On anything else, send 1 and gain life points. Once per turn, when a Spell Card is activated: You can roll a die. If the result is 6, negate the activation and add it to your hand. If the result is 1, destroy this card, also discard 1 card. If the result is anything else, send 1 monster from your Deck to the Graveyard, then gain life points equal to its level x200.[/spoiler][spoiler=Assassin Xii]On 5 or 6, draw. On 1, destroy and replay. On anything else, destroy without replay. When this card battles (before damage calculation): Roll a die. If the result is 5 or 6, draw 1 card. If the result is 1, destroy this card, then take damage equal to its ATK. If the result is anything else, destroy this card after damage calculation.[/spoiler][spoiler=Assassin Omicronn]On Summon, you can determine all future rolls for him. On 6, attach things to him. On 5, destroy 2. On 1, your opponent gets him. On anything else, detach. Yes, detaching is an effect, not a cost, for most of the Xyz. 2 level 6 monsters When this card is Summoned: You can roll a die. You can have all die rolls for this card's effect become the result. Once per turn, if your opponent Special Summons a monster while this card has an Xyz material attached to it: You can roll a die. If the result is 6, attach that card to this card. If the result is 5, destroy up to 2 cards your opponent controls. If the result is 1, switch control of this card. If the result is anything else, detach 1 Xyz Material from this card.[/spoiler][spoiler=Assassin Pii]SS hate on 6, then send 1. On 5, become a wall. On anything else, discard 2. One of the few instances where everything below 4 is bad, rather than just 1. Twice per turn, when your opponent Special Summons a monster: You can roll a die. If the result is 6, destroy the monster, then send 1 monster from your Deck to the Graveyard. If the result is 5, this card's original ATK and DEF becomes 3500 until the End Phase. If the result is 4 or lower, discard 2 cards.[/spoiler][spoiler=Assassin Rhoo]ATK and effect steal on 6, +500 on 5, lose (possibly) a lot on 1. If a monster is sent to your Graveyard or a card is Special Summoned: You can roll a die. If the result is 6, increase this card's original ATK and DEF by that card's ATK (permanently), also this card gains that card's effect until the End Phase. You can only activate this effect of "Assassin Rhoo" once per turn. If the result is 5, increase this card's ATK and DEF by 500. If the result is 1, you lose life points equal to this card's ATK.[/spoiler][spoiler=Assassin Sigma]Get a lot of Grave effects + cards. Once per turn: You can roll a die, then excavate cards equal to the result from your Deck. If there is a monster(s) among the excavated cards: You can send all excavated monsters to the Graveyard, then add the rest of the cards to your hand. Otherwise, return them to the bottom of the Deck.[/spoiler][spoiler=Assassin Tauu]The first of the R4s, on 6 he becomes 3000. On 5, detach 1. On 4-, detach 2 and become 2200. Effect hate if he keeps a material. 2 level 4 monsters When this card is Summoned: Roll a die. If the result is 6, increase this card's ATK by 400. If the result is 5, detach 1 Xyz Material from this card. If the result is 4 or lower, detach 2 Xyz Materials from this card, then decrease this card's ATK by 400. When your opponent activates an effect during your Battle Phase: You can detach 1 Xyz Material from this card; negate the effect of all face-up cards your opponent controls until the End Phase.[/spoiler][spoiler=Assassin Upsilonn]Stay alive on 6, become 1900 on 5, and die on 4, then draw on 6 and send 1 on 4. When this card is Summoned: Roll a die. If the result is 5, decrease this card's ATK by 200. If the result is 4 or lower, destroy this card. When this card battles: You can roll a die. If the result is 6, draw 1 card. If the result is 4 or lower, send 1 monster from your Deck to the Graveyard.[/spoiler][spoiler=Assassin Phii]Effect hate. A lot of it. + on 6, = on 5, - on 4, suicide and send 2 on 1. When this set card would be affected by your opponent's card effect: Flip it face-up. If this card would be affected by your opponent's card effect: You can roll a die. If the result is 6, negate the effect and destroy the card. If the result is 5, negate the effect. If the result is 4, negate the effect, then discard 1 card. If the result is 1, send this card and 2 monsters from your Deck to the Graveyard.[/spoiler][spoiler=Assassin Chii]Spam level 1s, which isn't that great, or negate herself. Twice per turn, during your Main Phase 1: You can roll a die. If the result is 6, Special Summon 1 level 1 "Assassin" monster from your hand or Deck, except "Assassin Chii". If the result is 1 or 2, you cannot activate the effect of "Assassin Chii"for the rest of the turn.[/spoiler][spoiler=Assassin Psii]Use a level 1 effect once. Become 3000 after everything's said and done. 1-2 time battle protection. Suicidal thoughts during each of your End Phases. 2 level 1 monsters Once: You can detach 1 Xyz Material from this card; activate that card's effect as this card's effect. If this card has no Xyz Materials attached to it: This card's ATK and DEF become 3000. If this card would be destroyed by battle: You can detach 1 Xyz Material and pay 1000 life points instead. During your End Phase, while this card has no Xyz Materials attached to it: Roll a die. If the result is 2, destroy this card. If the result is 1, lose 1000 life points and destroy this card.[/spoiler][spoiler=Assassin Omegaa]Boss monster. On 6, attack directly. On 5, destroy 3. On 4, +200. On 3-, send 1. 3 level 4 "Assassin" monsters Once per turn: You can detach 1 Xyz Material from this card; roll a die. If the result is 6, this card can attack your opponent directly this turn. If the result if 5, destroy up to 3 cards your opponent controls. This card cannot attack the turn you activate this effect. If the result is 4, increase the ATK and DEF of all face-up "Assassin" monsters by 200. If the result is 3 or lower, send 1 monster from your Deck to the Graveyard.[/spoiler] There you go, have fun reading 24 cards. All art by GENZOMAN. EDIT: Remaking the effects to fit official wording, but got lazy after Theta. Help would be nice. All you'd need to do is change it from "if the result is #," to "#:," capitalize the letter afterward, then put them from 1 to 6, rather than 6 to 1. Link to comment Share on other sites More sharing options...
Degritone Posted June 7, 2014 Author Report Share Posted June 7, 2014 Bumpity, bumpity. Link to comment Share on other sites More sharing options...
Degritone Posted June 9, 2014 Author Report Share Posted June 9, 2014 Bumpity, bump, bump. Link to comment Share on other sites More sharing options...
Degritone Posted June 10, 2014 Author Report Share Posted June 10, 2014 Final bump. Link to comment Share on other sites More sharing options...
razzy Posted June 10, 2014 Report Share Posted June 10, 2014 I reviewed some of them. Might get to doing more later. Overall not bad. I think you should add restrictions to them all that being not being able to send their self to grave. Also you forgot (at least I hope you just forgot) to put Once per turn on some of their effects. Deltaa - I think you should add before damage calculation to the beginning of the effect. This way there is no confusion as to if you can use it during damage calc since one of the effects would effect it's ATK. So something like "When this card battles (before damage calculation):" Epsilonn - I can see it getting kind of messy because technically after the dice roll the effect would already start resolving so I think you'd need to add something like about negating that roll and making the result 6. Zetaa - should say "shuffle 1 "Assassin" from your Graveyard into the Deck." Etaa - I think this one is a little too strong. Even though i know it is luck based. Thetaa - same as Epsilonn. Iotaa - Change the SS effect to and If condition otherwise it will always miss timing. Link to comment Share on other sites More sharing options...
Degritone Posted June 10, 2014 Author Report Share Posted June 10, 2014 I reviewed some of them. Might get to doing more later. Overall not bad. I think you should add restrictions to them all that being not being able to send their self to grave. Also you forgot (at least I hope you just forgot) to put Once per turn on some of their effects. Deltaa - I think you should add before damage calculation to the beginning of the effect. This way there is no confusion as to if you can use it during damage calc since one of the effects would effect it's ATK. So something like "When this card battles (before damage calculation):" Epsilonn - I can see it getting kind of messy because technically after the dice roll the effect would already start resolving so I think you'd need to add something like about negating that roll and making the result 6. Zetaa - should say "shuffle 1 "Assassin" from your Graveyard into the Deck." Etaa - I think this one is a little too strong. Even though i know it is luck based. Thetaa - same as Epsilonn. Iotaa - Change the SS effect to and If condition otherwise it will always miss timing. Deltaa - suggestion taken Epsilonn/Thetaa - added "before resolving any effect based on that roll's result" to the activation. May need to change how that works, since timing stuffs. I'm not sure if it would miss timing or if it would activate upon the die roll. The other way I could imaging it being worded is "When you would roll a die:" so it activates in chain to the effect, rather than the roll, and make it negate the roll upon getting a result for Thetaa's roll changing effects or just before treating the result as 6 for Epsilonn. Zetaa - fixed. Etaa - added very negative effect for 1. Iotaa - fixed. I made another set after this, so I'll look over it now that I've fixed them for OPT things that I missed, since I don't remember most of this set at all. I'll edit this post after I do so. Betaa - OPT Gammaa - not get his effect from himself. Etaa - not get her effect from herself. Iotaa - not get her effect from herself. Kappaa - OPT Lambdaa - fixed an error I had made. Nuu - OPT Xii - fixed an error I had made. Pii - TPT Tauu - fixed an error I had made. Chii - I don't feel I need a OPT cl- wait, Epsilonn is a thing. So is Thetaa. Guess I will make it... TPT, and not summon herself? Link to comment Share on other sites More sharing options...
razzy Posted June 10, 2014 Report Share Posted June 10, 2014 Also I think the official way these would be done is something like this. Assassin Zetaa If an "Assassin" monster(s) is sent to the Graveyard: You can roll a die, then apply the following effect based on the result. 1-4: shuffle 1 "Assassin" monster from your Graveyard into your Deck. 5: Excavate the top card of your deck, if it is a monster Special Summon it. Otherwise, add it to your hand. 6: Double this card's ATK until the End Phase. If done that way there wouldn't be timing issues like I mentioned before either because you could chain before the actual effect is getting resolved. (I believe) Link to comment Share on other sites More sharing options...
Degritone Posted June 10, 2014 Author Report Share Posted June 10, 2014 Also I think the official way these would be done is something like this. Assassin Zetaa If done that way there wouldn't be timing issues like I mentioned before either because you could chain before the actual effect is getting resolved. (I believe) ...Time to redo everyone. Link to comment Share on other sites More sharing options...
razzy Posted June 10, 2014 Report Share Posted June 10, 2014 yeah good luck! Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted June 10, 2014 Report Share Posted June 10, 2014 Good luck And I like your cards but you know everybody's announcing that this is a website for little kids and here you are talking about raping things? And look at iotaa's And kapaa's pictures Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 10, 2014 Report Share Posted June 10, 2014 ... that this is a website for little kids and here you are talking about raping things? And look at iotaa's And kapaa's pictures Link to comment Share on other sites More sharing options...
Degritone Posted June 10, 2014 Author Report Share Posted June 10, 2014 Good luck And I like your cards but you know everybody's announcing that this is a website for little kids and here you are talking about raping things? And look at iotaa's And kapaa's pictures ??? Also, help fixing the lore to fit how die rolls are worded would be appreciated. Got to Theta and got bored. Link to comment Share on other sites More sharing options...
razzy Posted June 10, 2014 Report Share Posted June 10, 2014 Here's a couple.[spoiler=Iotaa]If you roll a die, to activate a card effect: You can Special Summon this card (from your hand). If this card is sent to the Graveyard: You can roll a die, then apply the following effect based on the result.1: Destroy all monsters you control2-5: Send 1 Monster from your Deck to the Graveyard, except "Assassin Iotaa".6: Special Summon this card and up to three "Assassin" monsters from the Graveyard.[/spoiler][spoiler=Kappaa]If this card is sent to the Graveyard by a card effect: You can discard 1 card; Special Summon this card from the Graveyard. If this card is Special Summoned by the effect of another "Assassin" monster: Send 1 monster from your Deck to the Graveyard. Once per turn, when a card targets a card in the Graveyard or an effect activates in the Graveyard: You can roll a die, then apply the following effect based on the result.1: Negate the effect of monsters you control until the End Phase.2-5: Draw 1 card.6: Negate that card or effect, then Send 1 monster from your Deck to the Graveyard. (Not sure if that's the effect you meant or not)[/spoiler] Link to comment Share on other sites More sharing options...
Draconus297 Posted June 16, 2014 Report Share Posted June 16, 2014 The Set is interesting, and the card art is gorgeous. I think the luck-based nature of the Set keeps it from being overpowered, but I can't help but shudder at the possibility of this Set being combined with "Spellbound Ifrit", from my Set: http://forum.yugiohcardmaker.net/topic/318479-spellbound-mellaxis-set/ (It's the 14th card down.) Link to comment Share on other sites More sharing options...
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