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Everyone's doing it [July 2014 Wishlist TCG/OCG]


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Banned

 

Black Luster Soldier - Envoy of the Beginning - The obligatory 'banthiscardplox'

 

Constellar Pleiades - I would appreciate if you wouldn't hit me for my choice on this, but Pleiades is a game-changer by himself.  But really, what put him on here is the fact that his effect is SS2, which ruins many different Decks it faces against.

 

Instant Fusion - I'll be honest; this is more preemptive than anything with Noden's arrival, but it is still a card that has many degenerate factors to it.

 

Soul Charge - Its downsides do little to stop its powerful revival.  Single-handedly causes loops.

 

Limited

 

Bujin Hirume - It causes looping @3.  Loops are bad, so bringing it down to 1 shouldn't make it into a problem.

 

Geargiarmor - We have another, more well-balanced searcher for Geargias tyvm.  This one just allows for costless field expansion.

 

Infernity Archfiend - Infernity Decks wouldn't be bad if this wasn't around @3.  Bring it down to 1 and Infernity Barrier/Launcher can move up.

 

Judgment Dragon (OCG) - With Lightsworns being ridiculously popular now, games end because this guy is dropped followed by another one close in hand.  It would be fair if he's limited, especially since Eclipse Wyvern is a thing.

 

Lumina, Lightsworn Summoner (OCG) - As luck-based as Sworns are, Lumina does give Lightsworns too much speed now that they have their own Tuners and stuff.

 

Madolche Hootcake - Let's hit one of LTGY's shame cards since a 1-card OTK shouldn't be allowed @3.

 

Mermail Abyssteus - TCG should follow OCG's example and limit this.  It has the lowest cost requirement for Summoning out of the Level 7 Mermails and it replaces itself with its effect.  Plus, it's a Level 7 Mermail.

 

Traptrix Dionaea - Let's hit HAT Decks by removing two of their Wolfbarks.  Wolfbarks are never good design, so this shouldn't be an exception.

 

Fire Formation - Tenki - It's a RotA for Beast-Warriors.  Beast-Warriors have gained a crapton of power as of late, so it's only fair to hit the searcher like they did with RotA and Warrior-types.

 

Artifact Sanctum - ...Let's also hit the cards that makes the 'A' in HAT Decks an engine.  Moralltach is bad enough and Scythe is unfair design.  Why should the player be allowed to use their effects at remotely any time in the duel just because they Special Summon them from the Deck?

 

Geargiagear - So why is it fair that a player can use this card during their End Phase and be ready to Xyz on their next turn?  It's already being exploited, so it needs a limit.

 

Semi-Limited

 

Bujingi Crane - As much as I love Bujins, I can't show favoritism to them.  Crane is a problem, but not a problem to warrant anything beyond the Semi-Limited range.

 

Madolche Anjelly - Even if Hoots is still @1, he's still searchable because of her.  A Semi-Limit would hit her without wrecking her.

 

Burial from a Different Dimension - Outside of Rulers, there aren't much that can make complete use of this card or would want to run it.  Put it @2.

 

Rekindling - It's a controversial move, but we should see how this plays out @2.  After all, we live with Soul Recharge.

 

Sylvan Charity - Okay, Sylvans aren't topping anything, but one can't be too sure.

 

Abyssphere - Part of the reason why Mermails are still topping to this day.  Semi-Limit it.

 

Skill Drain - This is more of a wish, but I generally don't like how biased this card's effect is.

 

Unlimited

 

Summoner Monk - ...is there a reason why this card is still Semi'd?

 

Reasoning - Reasoning isn't doing anything.  Bump it up to 3.

 

As bad or questionable as some choices are, this is what I really wish for the July list.

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Ignoring the fact that typically wishlists and banlists are all discussed on a single thread, or at least it works better when that is so, i'll respond to these.

 

Banned

 

Black Luster Soldier - Envoy of the Beginning - The obligatory 'banthiscardplox'

Dont care too much, I like him when I use him, sorta indifferent when opponent is.

 

Constellar Pleiades - I would appreciate if you wouldn't hit me for my choice on this, but Pleiades is a game-changer by himself.  But really, what put him on here is the fact that his effect is SS2, which ruins many different Decks it faces against.

PLEASE. Makes my Dustons very sad :(

 

Instant Fusion - I'll be honest; this is more preemptive than anything with Noden's arrival, but it is still a card that has many degenerate factors to it.

Banning is a bit harsh, and there really isnt a reason for this since we wont be getting Noden for a LONG while.

 

Soul Recharge - Its downsides do little to stop its powerful revival.  Single-handedly causes loops.

Soul Charge. And banning seems a bit harsh for this as well, 1 should be fine.

 

Limited

 

Bujin Hirume - It causes looping @3.  Loops are bad, so bringing it down to 1 shouldn't make it into a problem.

I dont recall Bujins looping with this. It just speeds up their Xyz plays, which is irrelevant.

 

Geargiarmor - We have another, more well-balanced searcher for Geargias tyvm.  This one just allows for costless field expansion.

If geargias should lose anything its geargiagear. Armor makes Geargias splashable in other machine decks, and armor itself has no issues in its design.

 

Infernity Archfiend - Infernity Decks wouldn't be bad if this wasn't around @3.  Bring it down to 1 and Infernity Barrier/Launcher can move up.

I can't say I'd be upset, but not only do I not think it will happen, I don't really care if it does or doesnt.

 

Judgment Dragon (OCG) - With Lightsworns being ridiculously popular now, games end because this guy is dropped followed by another one close in hand.  It would be fair if he's limited, especially since Eclipse Wyvern is a thing.

Would make a lot of people happy, sure, but I say we wait and see how relevant LS actually are once they get their new support over here.

 

Lumina, Lightsworn Summoner (OCG) - As luck-based as Sworns are, Lumina does give Lightsworns too much speed now that they have their own Tuners and stuff.

See above.

 

Madolche Hootcake - Let's hit one of LTGY's shame cards since a 1-card OTK shouldn't be allowed @3.

I wouldn't be upset, but you'd need to convince me that Madolches are more than a nuisance to make me feel like its warranted.

 

Mermail Abyssteus - TCG should follow OCG's example and limit this.  It has the lowest cost requirement for Summoning out of the Level 7 Mermails and it replaces itself with its effect.  Plus, it's a Level 7 Mermail.

This is the mermail card you choose to hit? Sphere or Linde are the primary pieces, if anything Mermail needs to get hit, it should be those.

 

Traptrix Dionaea - Let's hit HAT Decks by removing two of their Wolfbarks.  Wolfbarks are never good design, so this shouldn't be an exception.

Doesn't good HATE only run 1 MAYBE 2 of these anyway?

 

Fire Formation - Tenki - It's a RotA for Beast-Warriors.  Beast-Warriors have gained a crapton of power as of late, so it's only fair to hit the searcher like they did with RotA and Warrior-types.

Wouldn't be upset, but I'd need convincing similarly to Madolches. Fire Fists are tier atm, but it isnt just Tenki's fault there. Bujins arent tier, either.

 

Artifact Sanctuary - ...Let's also hit the cards that makes the 'A' in HAT Decks an engine.  Moralltach is bad enough and Scythe is unfair design.  Why should the player be allowed to use their effects at remotely any time in the duel just because they Special Summon them from the Deck?

Aryifact Sanctum. And I suppose this or Moralltach are the most likely things to be hit. I wouldn't be exactly happy, since I run Moralltech engine in Shaddolls, but I can make due.

 

Geargiagear - So why is it fair that a player can use this card during their End Phase and be ready to Xyz on their next turn?  It's already being exploited, so it needs a limit.

Yeah, this is really the only major thing that needs hitting in Geargias.

 

Semi-Limited

 

Bujingi Crane - As much as I love Bujins, I can't show favoritism to them.  Crane is a problem, but not a problem to warrant anything beyond the Semi-Limited range.

Bujins arent a problem, so hitting crane will make them less of a problem. Does not need a hit.

 

Madolche Anjelly - Even if Hoots is still @1, he's still searchable because of her.  A Semi-Limit would hit her without wrecking her.

Except Anjelly is also searchable. And again, I'd need convincing that they aren't more than a nuisance.

 

Burial from a Different Dimension - Outside of Rulers, there aren't much that can make complete use of this card or would want to run it.  Put it @2.

I'd rather not, but I suppose I wouldnt care.

 

Rekindling - It's a controversial move, but we should see how this plays out @2.  After all, we live with Soul Recharge.

They hit Rekindling before Soul Charge existed, it getting a hit isnt a reason to bump this up. Horrid logic.

 

Sylvan Charity - Okay, Sylvans aren't topping anything, but one can't be too sure.

While yes, it is a Graceful Charity, it pains me to admit that Sylvans just aren't relevant. Not needed.

 

Abyssphere - Part of the reason why Mermails are still topping to this day.  Semi-Limit it.

Yes, if Mermails were to get hit, this or Linde would be ideal.

 

Skill Drain - This is more of a wish, but I generally don't like how biased this card's effect is.

Unnecessary, but I wouldn't complain.

 

Unlimited

 

Summoner Monk - ...is there a reason why this card is still Semi'd?

Its at 2 because Infernities really like it.

 

Reasoning - Reasoning isn't doing anything.  Bump it up to 3.

Dont care, but I'd prefer not.

 

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Corrected those mistakes. I probably should add Reckless Greed under 'Semi-Limited' though.

Also, last time I checked, Madolches are topping in TCG as well.

I've only seen them top once or twice, but my info outlet could just be dumb.
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get thousand-eyes restrict to 3

 

other than that it's a very hefty list to deal with a relatively balanced metagame which basically crushes more or less every meta deck which is always dangerous because you often end up missing one deck which ends up dominant. i also don't understand any argument for banning bls atm, is there any argument other than "it's big"?

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get thousand-eyes restrict to 3

 

other than that it's a very hefty list to deal with a relatively balanced metagame which basically crushes more or less every meta deck which is always dangerous because you often end up missing one deck which ends up dominant. i also don't understand any argument for banning bls atm, is there any argument other than "it's big"?

 

It's a sack card.  Why should my opponent win for just topdecking a single card when they are in a losing situation?

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