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1 random idea for card Set.


BurningDemon

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Tiger of the Dark Fire

 

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When this card is Special Summoned: Inflict 400 damage to your opponent. Once per turn: You can Special Summon 1 "Dark Fire" monster from your hand. During each of your End Phases: Inflict 100 damage to your opponent for each Special Summoned monsters on the field.

 

 

This is my idea for my new Set I'm making. I posted this card to see what do you think: is this card good or bad.

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When this card is Special Summoned: Inflict 400 damage to your opponent's Life Points. Once per turn: You can Special Summon 1 "Dark Fire" monster from your hand. During each of your End Phases: Inflict damage to your opponent equal to the number of Special Summoned monsters on the field x100.

 

Overall doesn't seem too bad. And kind of an interesting/new idea. Good job.

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When this card is Special Summoned: Inflict 400 damage to your opponent's Life Points. Once per turn: You can Special Summon 1 "Dark Fire" monster from your hand. During each of your End Phases: Inflict damage to your opponent equal to the number of Special Summoned monsters on the field x100.

 

Overall doesn't seem too bad. And kind of an interesting/new idea. Good job.

Thanks for OCG fix. Because you think that idea is good I think I'll make whole Set of "Dark Fire" cards.

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When this card is Special Summoned: Inflict 400 damage to your opponent's Life Points. Once per turn: You can Special Summon 1 "Dark Fire" monster from your hand. During each of your End Phases: Inflict 100 damage to your opponent equal to the number of for each Special Summoned monsters on the field x100.

So this is an archetype that Special Summons and punishes Special Summons? Interesting. You can afford to increase the burn damage a little to really make it punish the opponent for swarming - as of now, it can only do a maximum of 1000 per turn, assuming both players control a field full of SS'd monsters, which is rather unlikely.

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So this is an archetype that Special Summons and punishes Special Summons? Interesting. You can afford to increase the burn damage a little to really make it punish the opponent for swarming - as of now, it can only do a maximum of 1000 per turn, assuming both players control a field full of SS'd monsters, which is rather unlikely.

 

You also have to remember that multiple Tigers would go off on the same End Phase, so it would probably be doing about 400-600 per tiger every End Phase, along with the 400 on the Special Summon, and any battle shenanigans that go on.

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You also have to remember that multiple Tigers would go off on the same End Phase, so it would probably be doing about 400-600 per tiger every End Phase, along with the 400 on the Special Summon, and any battle shenanigans that go on.

Assuming that the player keeps 2 or more Tigers on the field at once. Then again, seeing how it interacts so well with anything Flamvell, it's more than likely to happen.

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So this is an archetype that Special Summons and punishes Special Summons? Interesting. You can afford to increase the burn damage a little to really make it punish the opponent for swarming - as of now, it can only do a maximum of 1000 per turn, assuming both players control a field full of SS'd monsters, which is rather unlikely.

So should I increase burn damage to about 300 or 400.

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