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Number 77: Frozen flame daemon, Cthulhu


Blacklion65

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Hello everyone I have decided to make a archetype of pyro-type WATER monsters but just to get the idea here's the "boss" card (said card so not apart of the archetype but works well with it)
 

Number 77: Cthulhu the Frozen Flame Archfiend
Pyro/WATER/Xyz/Rank 1
4 Level 1 Pyro-Type WATER monsters
You can also Xyz Summon this card by using 1 WATER Xyz Monster and 1 Pyro-Type Xyz Monster you control as the Xyz Materials. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) When this card is Xyz Summoned: Inflict 300 damage to your opponent for each Pyro-Type WATER monsters in your Graveyard. Once per turn, during ether player's turn, when a Pyro-Type WATER monster would be destroyed: You can detach 1 Xyz Material from this card and discard 1 card; inflict 1000 damage to your opponent, also, that monster is not destroyed. This card cannot attack the turn you activate this effect. When this card leaves the field: Inflict 500 damage to your opponent for each Xyz Material attached to this card.

3000 ATK/0 DEF

Also please point out any mistakes with a ocg (I haven't made any cards in a while)

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"4 Level 1 Pyro-Type WATER monsters or 1 WATER Xyz monster and 1 Pyro-type Xyz monster"
You can also Xyz Summon this card by using 1 WATER Xyz Monster and 1 Pyro-Type Xyz Monster you control as the Xyz Materials. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) When this card is Xyz Summoned: Inflict 300 damage to your opponent equal to the number of for each Pyro-Type WATER monsters in your Graveyard x 300. Once per turn, during ether player's turn, when a Pyro-Type WATER monster would be destroyed: You can detach 1 Xyz Material from this card and discard 1 card; inflict 300 damage to your opponent equal to the number of for each Pyro-Type WATER monsters in your Graveyard. x 300, This card cannot attack the turn you activate this effect. When this card leaves is removed from the field: Inflict 500 damage to your opponent equal to the number of for each Xyz Materials this card had when it was removed from left the field x 500.

Once you cross over into 4 Materials, you'd be expecting one very strong monster to be worth the effort invested. Unless your archetype fills the Graveyard very quickly, you'd be doing chip damage for each activation of its effects, barring its last one which can easily exceed 2000.

 

Also, IV called dibs on 88.

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Number 2 has also been taken as well, so I'd think it'd be a good idea to check what Numbers are taken and what aren't.

 

@Gadjiltron: You haven't entirely fixed the OCG on this card for example you left "Pyro-Type WATER monsters" as-is, when in reality the Attribute comes before the type (WATER Pyro-type).

As for the card itself, given that the archetype that you made to correspond with this card focuses on mass milling, you could be doing quite a bit of damage therefore the card could be worth the investment of bringing out.

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Hey, try this maybe? Censored Konami name ;P - also it seems quite overpowered...

 

Number 77: Cthulhu Cthulhu the Frozen Flame Archfiend
Pyro/WATER/Xyz/Rank 1
4 Level 1 Pyro-Type WATER monsters
You can also Xyz Summon this card by using 1 WATER Xyz Monster and 1 Pyro-Type Xyz Monster you control as the Xyz Materials. (Xyz Materials attached to those monsters also become Xyz Materials on this card.) When this card is Xyz Summoned: Inflict 300 damage to your opponent for each Pyro-Type WATER monsters in your Graveyard. Once per turn, during ether player's turn, when a Pyro-Type WATER monster would be destroyed: You can detach 1 Xyz Material from this card and discard 1 card; inflict 1000 damage to your opponent, also, that monster is not destroyed. This card cannot attack the turn you activate this effect. When this card leaves the field: Inflict 500 damage to your opponent for each Xyz Material attached to this card.

3000 ATK/0 DEF

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