Armoire Posted June 12, 2014 Report Share Posted June 12, 2014 . [spoiler='Lore']2 Level 4 "Koa'ki Meiru" Monsters During your Standby Phase, while this card has Xyz Material: You can reveal 1 "Iron Core of Koa'ki Meiru" in your hand; until the end of your opponent's next turn, your opponent cannot Summon a monster(s) whose Level or Rank is the same as a monster(s) they control. If a "Koa'ki Meiru" monster(s) you control would be destroyed, detach 1 Xyz Material from this card instead of destroying 1 of those monsters. [/spoiler] [spoiler='Old Lore']2 or more (max. 5) Level 4 "Koa'ki Meiru" Monsters During your Standby Phase, while this card has Xyz Material: You can reveal 1 "Iron Core of Koa'ki Meiru" in your hand; until the end of your opponent's next turn, other "Koa'ki Meiru" cards you control cannot be destroyed by card effects. Once per turn: You can target 1 "Koa'ki" Meiru card in your Graveyard, then detach 1 Xyz Material from this card; add that target to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Armoire Posted June 15, 2014 Author Report Share Posted June 15, 2014 Bump. Is the card not worthy of reviews? Link to comment Share on other sites More sharing options...
krisanderson Posted June 15, 2014 Report Share Posted June 15, 2014 I want it!!!! Looks great!! Link to comment Share on other sites More sharing options...
Oriannis Posted June 15, 2014 Report Share Posted June 15, 2014 Firstly I must say that this is quite a good card but I'm a unsure about effect protection covering itself. I could be wrong about this but maybe if the effect protection applied to all other Koa'ki Meiru Monsters it would balance more. Another thing is you could link archetype's power to use Iron Core. You could use the effect protection (including this monster) by revealing iron core during each stand by phase or risk losing an XYZ. The options for Koa'ki Meiru Monsters are limitless and with iron core to unlock more powerful effects, this card would do well to use it. With a few tweaks, this could become a very good card. Well Done! Hope this helps. :) Link to comment Share on other sites More sharing options...
Armoire Posted July 8, 2014 Author Report Share Posted July 8, 2014 Firstly I must say that this is quite a good card but I'm a unsure about effect protection covering itself. I could be wrong about this but maybe if the effect protection applied to all other Koa'ki Meiru Monsters it would balance more. Another thing is you could link archetype's power to use Iron Core. You could use the effect protection (including this monster) by revealing iron core during each stand by phase or risk losing an XYZ. The options for Koa'ki Meiru Monsters are limitless and with iron core to unlock more powerful effects, this card would do well to use it. With a few tweaks, this could become a very good card. Well Done! Hope this helps. :) Thank you. It helped a ton, and I like the suggestion of interacting with Iron Core of Koa'ki Meiru, which is what Koa'ki Meirus are all about. Updated its effects (after so long, since I forgot about this). Link to comment Share on other sites More sharing options...
krakonfour Posted July 8, 2014 Report Share Posted July 8, 2014 I think there is just one more thing required to make this card perfect: Make sure that the monster you detach for the effect's cost cannot be targeted by that same effect to add t your hand. What I mean is: don't use a ";" but a "to". Once per turn: You can detach 1 Xyz Material from this card to add 1 "Koa'ki Meiru" card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 8, 2014 Report Share Posted July 8, 2014 I think there is just one more thing required to make this card perfect: Make sure that the monster you detach for the effect's cost cannot be targeted by that same effect to add t your hand. What I mean is: don't use a ";" but a "to". Or perhaps, something like this: "Once per turn: You can target 1 "Koa'ki" Meiru card in your Graveyard, then detach 1 Xyz Material from this card; add that target to your hand." Targets declared just before costs are paid so that you can't pull out the exact same card you detached. Link to comment Share on other sites More sharing options...
Armoire Posted July 8, 2014 Author Report Share Posted July 8, 2014 I took Gadjiltron's suggested clause and changed it to that so that the detached material can't be added to the hand, like krakonfour said. Thanks, you guys. About the ATK of the card, though. Should it be higher or lower, since its effect already offers protection and hand advantage? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 8, 2014 Report Share Posted July 8, 2014 I personally find it odd that this card isn't subject to the usual Koa'ki Meiru maintenance costs. Perhaps it uses a different, renewable energy source? 2500 ATK for a min-2-mat Rank 4 with good effects becomes acceptable if there's a restriction to the Xyz Summon. When you push into 3 or more materials, the player would often need to consider various other 3-mat options that offer higher ATK and/or better effects. Not that Koa'ki Meiru would want to invest that many monsters. Link to comment Share on other sites More sharing options...
Armoire Posted July 8, 2014 Author Report Share Posted July 8, 2014 I personally find it odd that this card isn't subject to the usual Koa'ki Meiru maintenance costs. Perhaps it uses a different, renewable energy source? 2500 ATK for a min-2-mat Rank 4 with good effects becomes acceptable if there's a restriction to the Xyz Summon. When you push into 3 or more materials, the player would often need to consider various other 3-mat options that offer higher ATK and/or better effects. Not that Koa'ki Meiru would want to invest that many monsters. What was going through my mind when I made this was since the picture looked something to be like ancient technology, It's kind of like the Preserver takes the energy of its materials' cores and recycles it through a filter (the green orbs on its arms in the picture) to give itself infinite maintenance. Then, it can use its energy to protect itself or preserve already decayed cores. If that made any sense. Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted July 8, 2014 Report Share Posted July 8, 2014 This is a brilliant card idea, and I like how it would work. But considering it's a Koa'ki meiru monster I do believe you should include a sort of acid golem risk-vs-reward type upkeep mechanic to it. You know, something konami would do to make the card only just desirable. If you do, the card can gain a bit of power. Also why is the maximum 4 monsters? What if I wanna make an all-in play? 2500/2500 2 or more (max. 5) Level 4 "Koa'ki Meiru" Monsters During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 "Koa'ki Meiru" monster in your hand. That's totally optional tho, good suggestion. Link to comment Share on other sites More sharing options...
Armoire Posted July 8, 2014 Author Report Share Posted July 8, 2014 This is a brilliant card idea, and I like how it would work. But considering it's a Koa'ki meiru monster I do believe you should include a sort of acid golem risk-vs-reward type upkeep mechanic to it. You know, something konami would do to make the card only just desirable. If you do, the card can gain a bit of power. Also why is the maximum 4 monsters? What if I wanna make an all-in play? 2500/2500 2 or more (max. 5) Level 4 "Koa'ki Meiru" Monsters During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 "Koa'ki Meiru" monster in your hand. That's totally optional tho, good suggestion. Yeah, you're right. It was actually supposed to be (max. 5), but I guess I made a typo and didn't notice. My bad. I think I'll make its DEF 2100, so it doesn't die against Book of Moon. As for a maintenance cost, I'm thinking of something along the lines of:During each of your End Phases, if this card has no Xyz Material, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1"Koa'ki Meiru" card in your hand. Link to comment Share on other sites More sharing options...
Darj Posted July 9, 2014 Report Share Posted July 9, 2014 I find ironic how this card's first effect cannot protect Koa'kis from their own End Phase clauses, since they are maintenance costs, not actually effects. The effect is still good, though, I don't get why the card allows to you use up to 5 materials for its Summon when it doesn't give you any benefits from investing a higher number of materials on it; I doubt players would use more than 2 materials for this, as they would lose card advantage by doing so. On the second effect, it is fine, but it feels bland since it is basically the same as Crusader's except faster and more reliable; and the entire card, including the anti-destruction effect, is more of a monster version of Diamond Core. The card has the potential of being better in my opinion. For instance, it occurs to me that, since Koa'kis are meant to be an anti-Meta archetype, you could give it an effect that restricts or punishes the opponent for doing something, similar to Midrash and Masked Hero Dark Law. Link to comment Share on other sites More sharing options...
Armoire Posted July 9, 2014 Author Report Share Posted July 9, 2014 I find ironic how this card's first effect cannot protect Koa'kis from their own End Phase clauses, since they are maintenance costs, not actually effects. The effect is still good, though, I don't get why the card allows to you use up to 5 materials for its Summon when it doesn't give you any benefits from investing a higher number of materials on it; I doubt players would use more than 2 materials for this, as they would lose card advantage by doing so. On the second effect, it is fine, but it feels bland since it is basically the same as Crusader's except faster and more reliable; and the entire card, including the anti-destruction effect, is more of a monster version of Diamond Core. The card has the potential of being better in my opinion. For instance, it occurs to me that, since Koa'kis are meant to be an anti-Meta archetype, you could give it an effect that restricts or punishes the opponent for doing something, similar to Midrash and Masked Hero Dark Law. Well, I thought that it could actually protect the monsters from their self-destructing costs. Since it doesn't, that changes the whole point and name of the card. If that's the case, then I'm probably going to alter its protection effect to a restriction effect, like you suggested. And the point of the 5 materials are so you can add stuff from the Graveyard while having its effect still be active after two uses. Edit: I agree that its effects were pretty bland, and I really want it to be a unique card that helps Koa'ki Meirus. So I changed it from being just another version of Diamond Core and Crusader. I'm not sure if it's any better, but since I wanted to keep the "Preserver" theme of it, I made it so that it is required to protect Koa'ki Meirus from general destruction (still like Diamond Core, unfortunately) and made it so that it restricts the opponent from summoning monsters of the same Rank or Level as a monster they control (with the upcoming Stellaknights and other Xyz decks). Link to comment Share on other sites More sharing options...
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