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[post-contest] Reflective Golem


-Dom-

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So, I entered this card into a 1v1 and lost against Rrrtttyyyuuuiii's Little Spike Ball (also currently in RC).

 

(the 1v1: http://forum.yugiohcardmaker.net/topic/317902-leaderboard-rrrtttyyyuuuiii-vs-empoledom-rrrtttyyyuuuiii-wins/)

 

From the comments, it was clear that people thought that it was a bit weak, so I'm putting it up on RC unchanged for suggestions on how to improve it:

 

OdEemFC.jpg

 

 

 

Lore:This card cannot be destroyed by card effects. Inflict 800 Damage to your opponent each time your opponent activates a Spell or Trap Card. Once per turn, when this card is targeted by your opponent's card effect: you can target 1 appropriate card on their side of the field; the effect now applies to that target.
 

As Sakura said, it can be targeted, which I was thinking of changing, unless that would make it too good..?

 

 

 

CnC would be great!

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The thing about this is that if you want it face-up, you'd have to Tribute Summon it or SS it in Defense Position. The former makes it vulnerable, the latter is difficult to create. And after all that it either gets killed in battle or gets Compulse'd for a mere 500 damage.

 

I would recommend it having a stronger self-protection ability so that the opponent can't simply take a pittance of damage in exchange for taking it out. It clearly wants to stay on the field. Either that, or raise its burn damage (Try around 800-1000) so that when it inevitably goes down from a S/T it does a good number on the opponent before that.

 

People somehow don't see much in burn until it nears quad-digits.

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Thanks for the feedback, especially so quickly after I posted. I'll definitely take your advice and increase the burn amount; as for the increased protection, I'll probably add an effect that redirects an effect that targets it to an appropriate target on their side opt to keep with the reflective theme. Finally, I'll give it an extra 200 ATK so it can't be destroyed if tributed normally by any strong lv4 monster (Koa'ki Meru springs to mind).

 

Thanks again.

 

EDIT: changes are now made, but I'm retty sure the new effect wording is just horrible OCG, so fixes would be greatly appreciated.

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It's pretty decent for a Level 6, but as a non-Rock player, I can't say much on how easy it would be to get out. The 800 damage burn is nice, and can really devestate certain decks (*Prophecy*). The other effect, though, is kind of, well, eh. Thing is, why would your opponent target this card in the first place? I like that it fits the reflective theme, but this could certainly be changed to some other similarly reflective effect that isn't essentially useless. (Sorry. I just mean to say that if redirecting the targeting is an option, then why would anyone target this card?).

 

 

I like the burn. Now, its time to vamp up that reflective ability. So far, you have this:

  • Once per turn, when this card is targeted by your opponent's card effect: you can target 1 appropriate card on their side of the field; the effect now applies to that target.

The above effect is so strong a deterrent that your opponent just won't target this card.

 

 

However, you could edit it so it reads:

  • This card cannot be destroyed by battle or your opponent's card effects. Once per turn, when this card is targeted by your opponent's card effect: You can target 1 appropriate card on their side of the field; the effect now applies to that target.

Now, your opponent essentially has to target this card, rendering it a huge block/wall that they would struggle to overcome. Also, I worded it so you can't safe zone this card and make it essentially invulnerable.

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I like how it has a sort of anti-Spell/Trap motif about it, which is appropriate, given the name and artwork.
That aside... The effect is pretty amusing for something that acts like it's own boss monster. Though, you could maybe get away with having 2300 ATK, just to put a little more meat on it's bones without going overboard; I'm assuming you want this to be about the same sort of level that Monarch are on, but going with more DEF then ATK.
Though, if you wanted, you could go the extra mile and add an effect that can switch it to Defense upon hitting the field. Provided, of course, you wanted to make it more of a wall.

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It's pretty decent for a Level 6, but as a non-Rock player, I can't say much on how easy it would be to get out. The 800 damage burn is nice, and can really devestate certain decks (*Prophecy*). The other effect, though, is kind of, well, eh. Thing is, why would your opponent target this card in the first place? I like that it fits the reflective theme, but this could certainly be changed to some other similarly reflective effect that isn't essentially useless. (Sorry. I just mean to say that if redirecting the targeting is an option, then why would anyone target this card?).

 

 

I like the burn. Now, its time to vamp up that reflective ability. So far, you have this:

  • Once per turn, when this card is targeted by your opponent's card effect: you can target 1 appropriate card on their side of the field; the effect now applies to that target.

The above effect is so strong a deterrent that your opponent just won't target this card.

 

Mwa Ha ha. You've discovered the purpose of that effect: it is basically immunity to targeting effects without outright saying it. The effect's supposed to be a deterrent so it is essentially immune and works better with the flavour of the "reflective" part more. As for the second suggestion, I think it would probably make the card too strong, with the minimum damge he inflicts being 1600, and that being only if your opponent has 2 non-destroying cards to handle it, and if they target, too bad (all of this in any monarch deck for an easy summon as well). The reason I made his DEF 2600 was to go above the 2500 mark which is common among bosses; this was the intended protection from battle.

 

I like how it has a sort of anti-Spell/Trap motif about it, which is appropriate, given the name and artwork.
That aside... The effect is pretty amusing for something that acts like it's own boss monster. Though, you could maybe get away with having 2300 ATK, just to put a little more meat on it's bones without going overboard; I'm assuming you want this to be about the same sort of level that Monarch are on, but going with more DEF then ATK.
Though, if you wanted, you could go the extra mile and add an effect that can switch it to Defense upon hitting the field. Provided, of course, you wanted to make it more of a wall.

I think I might just add the extra 100 ATK then: the change to Defense would make it more wall than anything else, while 2300 makes it respectable as a beater, just under the offensive Monarchs, justified by all of its protection.

 

Thanks both of you for the comments

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